Technologies: C, Common Lisp, some Perl and Python, GNU/Linux, networking, some HTML and Javascript, low-level, Linux drivers, interpreters and compilers
Email: it's in the description of my profile
My name is Andrea Monaco and I'm 31 years old. I'm writing an implementation of the Common Lisp language with more than 80% compliance (https://savannah.nongnu.org/p/alisp). I have other projects at https://github.com/andreamonaco, among them an online multiplayer game called Zombieland, a Linux driver for my video card, and an utility to record screen on Linux.
I have a bachelor in Mathematics.
I'm looking for a job, either contract or employed. Mostly remote, unlikely to relocate
I fully agree, in fact I'm writing a game in C too, it's https://github.com/andreamonaco/zombieland.
Plus I have at least another idea for a game project in mind with the same language.
To me it's not different from having multiple files, on the contrary it's even easier to do search and replace
> Do you plan to achieve 100%?
Yes!
> Is there a list of what is actually missing and which relevant projects depend on the missing parts?
Yes, a partial list is in "Known bugs and limitations" in NOTES.
> What are the core benefits compared to e.g. ECL or CLISP?
Well, the code base is smaller and (arguably) easier to read. Building is easier. There's a debugger with stepping, very easy to use