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andros

776 karmajoined 10 lat temu
Full Stack Developer, teacher and writer.

Submissions

A bad X is better than none

en.andros.dev
1 points·by andros·20 godzin temu·4 comments

I built a GPU back end for Emacs

en.andros.dev
193 points·by andros·18 dni temu·115 comments

Emacs with a native Metal rendering back end (macOS)

github.com
32 points·by andros·w zeszłym miesiącu·0 comments

Chat client for Meshtastic LoRa mesh networks in Emacs

git.andros.dev
18 points·by andros·2 miesiące temu·0 comments

Django LiveView vs. Phoenix LiveView: a real benchmark

en.andros.dev
2 points·by andros·2 miesiące temu·2 comments

Homemade and Minimalist Agent Composer

en.andros.dev
2 points·by andros·2 miesiące temu·0 comments

Twtxt vs. Org Social: the evolution of an idea

en.andros.dev
1 points·by andros·2 miesiące temu·0 comments

Making UIs like text adventure games

en.andros.dev
1 points·by andros·3 miesiące temu·0 comments

Quick tutorial to get a blog online from Org Mode thanks to Org Social

en.andros.dev
3 points·by andros·3 miesiące temu·1 comments

Clojure Free Book in Spanish

don-clojure-de-la-mancha.es
22 points·by andros·3 miesiące temu·0 comments

Don Clojure de la Mancha

don-clojure-de-la-mancha.es
22 points·by andros·3 miesiące temu·0 comments

From zero to a RAG system: successes and failures

en.andros.dev
322 points·by andros·4 miesiące temu·103 comments

My Hacker News Modern Emacs Client package is now available on MELPA

git.andros.dev
3 points·by andros·4 miesiące temu·0 comments

My website is now ~2.8x faster after converting it to a Django LiveView SPA

en.andros.dev
2 points·by andros·5 miesięcy temu·0 comments

Building Technical Cathedrals for an Audience That No Longer Visits Webs

en.andros.dev
4 points·by andros·5 miesięcy temu·0 comments

Emacs Is a Fantasy Workstation

en.andros.dev
4 points·by andros·5 miesięcy temu·0 comments

From Htmx to Django LiveView

en.andros.dev
1 points·by andros·5 miesięcy temu·0 comments

Sending Patches via Email with Git

en.andros.dev
2 points·by andros·6 miesięcy temu·0 comments

I created a game engine for Django?

en.andros.dev
3 points·by andros·6 miesięcy temu·0 comments

Doom in Django: testing the limits of LiveView at 600.000 divs/segundo

en.andros.dev
190 points·by andros·7 miesięcy temu·53 comments

comments

andros
·8 godzin temu·discuss
The capital X is the English convention for a wildcard or variable; a social network using it in its rebranding shouldn't change the rules of the language :D. If Snapchat changes its name to "none," should the title change? :)
andros
·17 godzin temu·discuss
I think the mathematical symbol or expression existed before the social network :D Thanks for the heads up! :)
andros
·15 dni temu·discuss
That's me!
andros
·15 dni temu·discuss
To avoid UI freezes, separate event processing from rendering (for example). It's very common to see the interface freeze while a complex command is running.
andros
·16 dni temu·discuss
There's not much of a secret here; I used ffmpeg to pre-download the video—there's... no actual streaming. When you select a video, it downloads in parallel and starts playing. Sorry to disappoint you :)
andros
·16 dni temu·discuss
There's a lot to discuss here, a very interesting comment. I wouldn't want to talk too much publicly about certain technical elements, and because I don't want to encourage solutions decided by LLMs, however the Skia/Cairo-GL angle is interesting but would be a heavy dependency and does not help Linux, where the same gfxterm.c policy drives the OpenGL backend. The vtable abstraction was specifically designed so the rendering logic is written once and the platform just supplies the draw primitives.
andros
·16 dni temu·discuss
You have libraries for multithreading. I use them myself for parallel tasks. However, how events and redrawing work is a completely different matter.
andros
·16 dni temu·discuss
I completely agree with you. For me, it was the best reward.
andros
·16 dni temu·discuss
Thank you, this means a lot!
andros
·16 dni temu·discuss
Thank you! A small correction on framing though: the goal is not a fork but a patch upstream. The backend is structured precisely to minimize the diff against Emacs mainline. The "nvim moment" comparison is flattering but I would rather this be the patch that makes the FSF argument easier to win than the one that splits the community. That said, your list of modernization items is a fair read of the backlog.
andros
·16 dni temu·discuss
Good news on the Wayland front: there is already a working branch (wayland-pgtk-backend) that adds a PGTK binding on top of the same EGL/GLES driver, pending merge to main. If you want to try it before that, the branch is available on the repo.
andros
·16 dni temu·discuss
Me too. In the meantime, I'll stick with this version :)
andros
·16 dni temu·discuss
Thank you!
andros
·16 dni temu·discuss
Yes, of course, I worked with the develop version until at a certain point I decided to downgrade to the stable versions. I'll be releasing more versions later; I'm still focused on fixing minor issues in Linux.
andros
·16 dni temu·discuss
Please, have some mercy, English is not my first language! Thanks for the advice, I'll keep it in mind.
andros
·16 dni temu·discuss
This is for the GUI build of Emacs, not the terminal (tty) version. Emacs has had a native GUI renderer since the 90s, on macOS it uses Cocoa/NS, on Linux it uses GTK or raw X11. This project replaces that CPU-based drawing pipeline with a GPU backend: Metal on macOS and OpenGL/EGL on Linux. The tty build is unaffected.
andros
·16 dni temu·discuss
If you've reached that conclusion, I'm truly proud of my writing technique. I'm sorry to say, though, that your instincts are failing you this time. I write my articles by hand over several days, although it's true that I do consult AI to improve my style, expressions, find synonyms, create tables, and correct spelling mistakes. Thank you for your comment!
andros
·16 dni temu·discuss
Why?
andros
·2 miesiące temu·discuss
I just updated it with different concurrent scenarios (up to 50). I invite you to review the article. PS: I'd love to scale to thousands of users, but I don't have the hardware for it.
andros
·4 miesiące temu·discuss
Thank you for your feedback!