HackerTrans
TopNewTrendsCommentsPastAskShowJobs

argoeris

no profile record

Submissions

Burn less, ship more: the case for token optimization

multiplayer.app
2 points·by argoeris·14 dni temu·0 comments

How to curate observability data for AI agents

multiplayer.app
2 points·by argoeris·19 dni temu·0 comments

From Tokenmaxxing to Token Minimalism

beyondruntime.substack.com
3 points·by argoeris·20 dni temu·0 comments

[untitled]

1 points·by argoeris·21 dni temu·0 comments

Show HN: Multiplayer – open-source local debugging agent, unsampled runtime data

github.com
4 points·by argoeris·26 dni temu·0 comments

Observability tools weren't built for AI debugging

leaddev.com
2 points·by argoeris·29 dni temu·0 comments

[untitled]

1 points·by argoeris·w zeszłym miesiącu·0 comments

PR reviews were broken. AI just made it worse

leaddev.com
2 points·by argoeris·w zeszłym miesiącu·0 comments

Show HN: Multiplayer, session-based runtime data collection for coding agents

multiplayer.app
2 points·by argoeris·w zeszłym miesiącu·0 comments

[untitled]

1 points·by argoeris·5 miesięcy temu·0 comments

Why AI can't debug your API integrations (yet)

multiplayer.app
2 points·by argoeris·5 miesięcy temu·1 comments

Workslop in Anthropic's own engineering article on Claude Agent SDK

anthropic.com
2 points·by argoeris·9 miesięcy temu·1 comments

The right way to make AI part of your tech strategy

leaddev.com
2 points·by argoeris·w zeszłym roku·0 comments

Laws every engineering manager should know to build software

leaddev.com
1 points·by argoeris·w zeszłym roku·0 comments

Beyond monitoring: how Observability 2.0 will change DX

thenewstack.io
2 points·by argoeris·2 lata temu·0 comments

Observability 2.0 will revolutionize DX

thenewstack.io
2 points·by argoeris·2 lata temu·0 comments

A plan is not a strategy: how to craft a realistic technology roadmap

leaddev.com
2 points·by argoeris·2 lata temu·0 comments

Underrated Reasons to Be Thankful

dynomight.net
2 points·by argoeris·2 lata temu·0 comments

The five deadliest strategy myths

rogermartin.medium.com
1 points·by argoeris·2 lata temu·0 comments

[untitled]

1 points·by argoeris·2 lata temu·0 comments

comments

argoeris
·5 miesięcy temu·discuss
What exactly is the data correlation problem?

It’s when debugging (understanding what went wrong) takes longer than fixing because the information is in a bunch of different places: Sentry, Stripe, LogRocket and several APM tools.

So engineers spend hours playing detective: copying request IDs between tools, matching timestamps, manually piecing together what happened.

Most teams lose hundreds of engineering hours per month to correlation tax. Time that could be spent shipping features instead of hunting for information.
argoeris
·5 miesięcy temu·discuss
When you ask an AI assistant "why is my Stripe payment failing?", it responds with educated guesses based on common patterns.

But the AI doesn't know what actually happened in your specific case. It doesn't have access to:

- What payload did your frontend send to your backend? - What request did your backend construct and send to Stripe? - What response did Stripe return? - How did your backend process that response? - What error (if any) made it back to the user?

Without this runtime context, the AI is pattern-matching.

The irony is that the data AI needs often exists, it's just scattered and difficult to access.

Auto-correlation tools like Multiplayer automatically capture and link data across your entire stack: frontend interactions, backend traces and logs, and end-to-end request/response headers and content from internal service and external API calls. This data becomes the foundation for effective AI-assisted debugging.
argoeris
·9 miesięcy temu·discuss
The post reads "The Claude Agent SDK excels at code generation..." and then provides a snippet where variable names don’t match (isEmailUrgnet and then isUrgent), misspelling of urgent, and an unnecessary second check of isFromCustomer. I don't know if it would be worse if this were generated using Claude code or by a human.
argoeris
·w zeszłym roku·discuss
I use http://multiplayer.app/

It connects to your system using OpenTelemetry and it lets you automatically document all the components, dependencies, APIs, etc. I prefer it to static, drag and drop whiteboards because I get immediate visibility without having to waste time moving boxes and arrows.

(Of course you can still create sketches if you want, but the real value is in getting the information you need immediately)
argoeris
·2 lata temu·discuss
Thank you, but by that argument, I could that for any diagramming / whiteboarding tool. The point is having a tool that reduces work for me and does these things automatically.
argoeris
·2 lata temu·discuss
The problem with any of these tools is that they solve only one part of the puzzle. Take Structurizr for example, it doesn't automatically create the diagrams for you or notify you when it detects architectural drift (and automatically update the diagram).

Others miss other pieces of the puzzle, such as having a list all your APIs, all your system docs in a single place (ADRs, reqs, etc.), connecting to your repos, etc.

I recommend checking https://www.multiplayer.app/ as an alternative.
argoeris
·2 lata temu·discuss
I don't think the issue is with diagrams per se, but with how we create them. They are super helpful in conveying meaning but why do we need to create and update them manually?
argoeris
·2 lata temu·discuss
My vote is for https://www.multiplayer.app/
argoeris
·2 lata temu·discuss
Fair point. I'm sure we all agree on why using general-purpose diagramming tools is too much manual work for system design.

This is a possible solution: https://www.multiplayer.app/ It allows dynamic diagrams and keeps them automatically updated leveraging OTel.
argoeris
·2 lata temu·discuss
Check out https://www.multiplayer.app/ That's the project the author is working on.
argoeris
·2 lata temu·discuss
This is an excellent point. You need to pull all the information about a system in a single place so that then you can choose what level of abstraction or deep dive into the details you need.

Projects like Multiplayer.app are in their early days, but I can see the potential of focusing on concentrating this info and automating the maintenance of docs and diagrams.
argoeris
·2 lata temu·discuss
Excalidraw is great for brainstorming and sketching. But I don't exclude pairing it with a tool that also automatically shows me all the metadata of system components, automatically detects architecture drift, etc.
argoeris
·2 lata temu·discuss
.. but they are manual. It's great to have history, diff, comments, etc. But why do I have to spend time manually creating a diagram and updating it every time I add a new dependency when it can be automatically done for me?
argoeris
·2 lata temu·discuss
Check out https://www.multiplayer.app/ The author is one of the co-founders, but I understand not wanting to just promote his tool and just have a conversation about the problem.
argoeris
·2 lata temu·discuss
There are quite a few tools cropping up trying to solve this problem. Multiplayer.app is one example - they use OTel to gather distributed traces from your system and ensure you automatically get notified when there's drift.
argoeris
·2 lata temu·discuss
The article does indeed argue that we need smarter ways to create diagrams - so that devs don't have to manually create / update them and other teams get the info that they need.

Saving time and effort for devs, while making dynamic visualizations with different levels of detail (i.e. more and less technical for different audiences) is possible.
argoeris
·2 lata temu·discuss
I agree that many teams, in an effort to move away from waterfall development and Big Design Up Front, have gone the opposite way and completely skip system design. Which is a mistake, because you need some upfront design.

As Dave Thomas said: “big upfront design is dumb. No upfront design is dumber”.