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auriplane

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auriplane
·4 lata temu·discuss
Rocket League is both at the same time, an absolutely brilliant core game (albeit with extreme QA problems), with manipulative and unethical business practices layered on top, both to keep people playing and to monetize those people.
auriplane
·4 lata temu·discuss
The obvious answer is "eat less". If you can do that, great! Most people have trouble.

The thing is, we evolved to have homeostatic regulation of our food-seeking behaviors. That means we have a set of unconscious impulses that guide most of our decisions for when and how much to eat. We didn't evolve to use executive function, and only executive function, to decide how much to eat. And if we fight those impulses, we're fighting ourselves.

Obviously, the problem isn't simple. Otherwise, everyone would be at their ideal weight! So what can we do?

Instead of fighting against your instincts, manipulate them. Why do we get those impulses to eat too much? In a modern environment, we have easy access to hyperpalatable food – in other words, junk food. It's highly rewarding for very little effort, so your brain not only tells you to eat more of it at once, it also tells you to seek it out more often.

But how do we manipulate our food-seeking impulses? By changing your food environment. Don't surround yourself with junk food. Choose to surround yourself with healthier foods, and choose to eat foods that require some effort to obtain or prepare. If you don't have time to cook, make time. You'll feel full after fewer calories, and your food seeking behaviors will naturally change. Don't do anything crazy, just eat healthy foods in sensible combinations.

Now, you can certainly throw some self-control into the equation. And if you can't fully control your food environment, you'll have to. But if you keep your self in the same food environment that got you fat and try to lose weight entirely through self-control, statistically your odds of success are quite low.

This is my answer. Your answer may be different, but this is what worked for me.
auriplane
·4 lata temu·discuss
The grey screen thing, it turns out, is just because I didn't run the .swf from the bin/ directory. It runs just fine once I put the output file there!

For what it's worth, I built it with 4.6.0 of the Flex SDK, which Adobe is still hosting: https://fpdownload.adobe.com/pub/flex/sdk/builds/flex4.6/fle...

So yeah, problem solved, I guess?
auriplane
·4 lata temu·discuss
It turns out it does build with a newer Flex SDK, but all I get when I run the resulting .swf is a grey screen.
auriplane
·4 lata temu·discuss
Try something like this?

  fcsh-wrap -static-link-runtime-shared-libraries -benchmark=false -debug=false -o tmp.swf -source-path=src -library-path+=lib/as3-signals-v0.8.swc -- src/core/Main.as
It almost builds for me, but I think since my Flash projects were older than yours my copy of the Flex SDK might be too old.