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cawigames

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cawigames
·5 lat temu·discuss
same here. I would love a tape drive at home. My dji osmo action cam is producing films at 100Mbps. A 1Tb drive can only hold 23h. That's 11.5h if you store the data twice for redundancy.
cawigames
·5 lat temu·discuss
Tape Recovery Simulator 96K will initially focus on audio-casette data, Speccy-style (48K). Commodore 64 and other formats will not be supported, but that could probably change with enough pressure from fans.
cawigames
·5 lat temu·discuss
Tape still has big advantages over other mediums: it's relatively cheap in terms of price/Gb, it's a lot less complex than hard drives, and a lot more recoverable than SSDs.

On the other side, it has minute-long seek times since the tape needs to be rewonund/ff (that's an eternity compared to already-deprecated milisecond-long HDD seek times) and it's not suitable for many write cycles (some tapes are even sold as WORM (write once read many), same as the old CD-R drives)
cawigames
·5 lat temu·discuss
Yes, I confirm that. The game will operate on 2 levels: audio tweak and software processing on 8bit era data.

The main appeal about 8bit era is that the data quantity is low, and this allows some nice bit level gameplay mechanics.

This works nicely on 13-byte (104 bits) headers, but it won't work on gigabyte(8623489024 bits) files. It hasn't stopped me to joke about it: http://caffeinewithdrawalgames.com/games.html#TRS185Tb
cawigames
·5 lat temu·discuss
Yes, fully agree. Tape has evolved a great deal over the years, and it will further evolve.

Just look at the lto roadmap. They are expecting 480Tb(yes, Tb) tapes https://www.ltoultrium.com/wp-content/uploads/2019/03/lto-ro... http://vrworld.com/2014/05/05/sonys-new-185-tb-tape-drive-ca...

Unfortunately it's just for the professional market. Looking over some local IT shops, the drives cost around 1500E with 15Tb tapes priced around 80E. I was hoping for a portable tape player able to hold together all the world's music at studio resolution, but that's not going to happen.