I wonder how long it will be until you have a customer using this just to share data to their own internal teams just so the data team doesn't have to mess around with Sheets!
Also—I want Prequel for Zendesk and Greenhouse (and Asana and ...) so badly. There are so many more interesting things I want to be doing with my time at work than babysitting pipelines.
Non-consumption and non-importation movements in response to taxes levied on various goods imported from England. Precursors to the future direct action taken at the Boston Tea Party.
Modern Employer of Record services make all of this quite easy. There’s some additional cost, sure, but in my experience if you’re trying to hold on to talent it’s well worth it. As a bonus you avoid all the pitfalls of trying to pass off an employee as a contractor.
I’m increasingly of the opinion that if it doesn’t face customers it should be done using something like Retool. Especially considering that you can just plug it into your internal APIs so if you need to do anything particularly hairy you can still use your backend.
One thing I’ve found is that if you put something together in thirty minutes you’ll get much more detailed requirements because end users now have a tangible thing to organize their thoughts around.
Thank you for expressing exactly what I’ve felt. In my experience something like Retool lets you spin up an incredible amount of functionality very quickly, and it also does a great job of helping you find the boundary where you should do something elsewhere.
Honestly the hardest part of my work with Retool has been convincing other devs that they should use it for internal use cases. While they’re still waiting on designs to be done in Figma I’ve got multiple users trying out a solution in Retool that I can update in near real-time to see what works best.
Bret has written so much at this point that he’s got the enviable problem of balancing how to introduce established concepts for new readers while not being repetitive for his existing readers.
On the video games front, that’s a big part of his writing: using pop culture as an entry point to learning about history. So yeah he kind of needs to lay it out in order to compare it to history. Usually smoother for movies and shows because there’s a narrative to work with vs just mechanics.
I would love a game whose battle mechanics reflect this—make a plan before the battle, have a few moments during the battle where you can make a meaningful decision (e.g. where to commit reserves), and then the only other agency you have is to commit yourself to the fighting. Somewhere between Mount & Blade and Total War.
Also—I want Prequel for Zendesk and Greenhouse (and Asana and ...) so badly. There are so many more interesting things I want to be doing with my time at work than babysitting pipelines.