I'm a software engineer at Improbable. We're building SpatialOS, a distributed operating system that facilitates simulation on an unprecedented scale. My team is responsible for taking SpatialOS and helping corporations and governments ask huge, "what if" questions of the real world. We're backed by A16Z and partnered with Google.
In addition to a wide range of engineering roles in our rapidly growing London office, we've just opened a new office in San Francisco where we're building a new analytics team focused on building a distributed analytics platform to let our customers understand how real and virtual worlds operate. Our analytics platform will help customer answer key questions about the simulations they build in verticals as broad as gaming, autonomous vehicles, city simulation and more.
I'm a software engineer at Improbable. We're building SpatialOS, a distributed operating system that facilitates simulation on an unprecedented scale. My team is responsible for taking SpatialOS and helping corporations and governments ask huge, "what if" questions of the real world. We're backed by A16Z and partnered with Google.
In addition to a wide range of engineering roles in our rapidly growing London office, we've just opened a new office in San Francisco where we're building a new analytics team focused on building a distributed analytics platform to let our customers understand how real and virtual worlds operate. Our analytics platform will help customer answer key questions about the simulations they build in verticals as broad as gaming, autonomous vehicles, city simulation and more.
- Worlds adrift - 100s of instances of Unity running in the background, but it appears to be a single seamless world to players.