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dagmx

14,940 karmajoined 10 lat temu

Submissions

Upcoming Blender Development Fund and AI Policies

blender.org
4 points·by dagmx·2 miesiące temu·0 comments

Meta pauses third-party headset program

roadtovr.com
1 points·by dagmx·7 miesięcy temu·0 comments

Alliance for OpenUSD Core Specification 1.0

aousd.org
1 points·by dagmx·7 miesięcy temu·0 comments

CUDA Tile

techpowerup.com
2 points·by dagmx·7 miesięcy temu·0 comments

You can turn a cluster of Macs into an AI supercomputer in macOS Tahoe 26.2

engadget.com
6 points·by dagmx·8 miesięcy temu·3 comments

Affinity Studio now free

affinity.studio
1,217 points·by dagmx·8 miesięcy temu·793 comments

Ken Parker, famed luthier, has died

kenparkerarchtops.com
145 points·by dagmx·9 miesięcy temu·46 comments

comments

dagmx
·3 dni temu·discuss
A lot of unreal engine games also fork the engine. If your bar is being forked then unreal doesn’t meet the bar for a lot of people either.

3D Engines of that fidelity are rarely genre specific. Editors might be but the engines are often fairly flexible because most genres share a lot in 3D space.
dagmx
·3 dni temu·discuss
Your first statement is wrong. The new Indiana jones game is not an FPS and it uses the same engine
dagmx
·4 dni temu·discuss
Oh I definitely agree the C-suite at Microsoft needs blame. Microsoft need everything to be framed as avenue into services.

But Phil was the one who dug two incompatible holes and kept digging hoping they’d meet in the middle with buried treasure.
dagmx
·5 dni temu·discuss
Okay so your entire argument hinges on her having the ear of Satya , and out arguing Phil?

But even then you wouldn’t be able to deny that Xbox was floundering under Phil.

And for all of this you’d still be left with conjecture?
dagmx
·5 dni temu·discuss
How would Asha pull him out? How do you think she even had that kind of authority or seniority?
dagmx
·5 dni temu·discuss
Based on what? This just feels like baseless conjecture given she hasn’t been at Microsoft for that long.
dagmx
·5 dni temu·discuss
This is incredibly sad for a lot of my friends who are finding themselves out of work despite delivering well received products.

But at the same time I appreciate the candor of Asha saying that the corporate management are to blame and letting studios go back to being independent where possible.

Phil Spencer really messed up. Everyone in the industry knew Microsoft were making bad calls trying to dig themselves a hole with gamepass and simultaneously digging a hole with their acquisition spree. I’m glad that Asha is laying this bare even though it sucks to be brought in as the hatchet person.

This is an example of the glass cliff and I’m hoping she can help right the ship. I think they need to split to a wholly owned subsidiary rather than be in Microsoft proper, and I expect that to be announced at the Q1 investor meetings.

Phil really dug their hole deep. Microsoft themselves encouraged it. It’s been a decade of sheer incompetence at the highest level so I’m hoping they can right this without taking out half the industry in their wake.
dagmx
·15 dni temu·discuss
Anything AI focused in silicon is also valuable for a ton of other use cases. If LLMs and GenAI don’t pan out, that silicon just gets used for other processing. Then they scale back on the dedicated die space in subsequent generations.

It’s all fairly easy bets to make and correct.
dagmx
·16 dni temu·discuss
Where would they make that which isn’t constrained already?
dagmx
·19 dni temu·discuss
They’re just as ugly and huge as you spec them out to be. There are tons of ITX / SFF builds that look just as good or better.
dagmx
·25 dni temu·discuss
Simply because nobody has successfully pitched the Unicode group to add one.

Anyone can pitch new emoji, they just have to go through the fairly easy but strict formal process.
dagmx
·27 dni temu·discuss
I’m really shocked you can’t see the sheer hypocrisy on your part here again.

You have literally added nothing to the discussion, other than levying criticism and denigrating any points made just because you either don’t agree or don’t actually have anything material to add.

Anyway, it’s the internet. No point getting annoyed by drive by responses from a stranger. Enjoy your weekend.
dagmx
·27 dni temu·discuss
There’s an irony in you claiming my comment is uncharitable and claiming the article is a discussion point when you haven’t even taken up the question I posited and framed them as a strawman.

Can it be possible to make everything during a user interaction perfect looking? What does that mean?

That was part of my original comment that you skimmed past rather than engaging with. So if you truly believe this should be a starting point of a discussion, then why not even bother taking that point to build a discussion point off of?

I’d also argue that this is not presented as just an idea. That is disingenuous. The author clearly writes “I call these situations “The technology has outsmarted the programmer” “

That is more than just a discussion point but a levied criticism at the skill of the people making things. In turn therefore they’ve set the framing of skill as part of the discussion and I don’t think it’s unfair to point out their own lack of ability to execute to their high standard.

But let’s go by your standard of saying that we shouldn’t take the authors own execution or their own words into consideration but only focus on the core idea they present.

Then that still leaves defining what they consider every frame being perfect. What are the bounds of that statement?
dagmx
·27 dni temu·discuss
I have a lot of thoughts about this:

I think this is a weakly presented argument. The article doesn’t actually present stronger alternatives or even why anything shown is negative to the user. It might be negative but otherwise this is the same vacant critique that is levied by pointing at smear frame or transitional points in media to critique it.

The user also has an untenable maxim. Every frame must make sense? I would posit this is impossible, or I’d ask the author how they’d handle window resizing while keeping every frame perfect.

I also think the author themself finds it easier to point out flawed frames (again without actually explaining why they’re issues) than doing as they say. Tap the header links on their blog and see the animations play after the click is complete. Or go see their own UI projects and see how text and objects don’t stay within their containers. Surely someone saying that this is a tenet that should be followed could demonstrate it themselves.

I think this is just a very hollow critique on their end.

A more competently written article would have focused on why anything shown is bad for the end user, and how they might handle it instead. A good critique should actually include some substance and point to more than just the what, but the why and how.
dagmx
·w zeszłym miesiącu·discuss
Ironically the two studios you mentioned don’t actively render on GPUs and it’s an area which shows that even these small SoCs can punch way above their weight if you look at their pure compute power.

Disney’s Hyperion is CPU based and RenderMan XPU is just exiting beta after over a decade.

But while they do stack their workstations with higher end GPUs for artist throughput in viewports it’s mostly just for the higher memory to fit unoptimized scenes in. None of the studios or major films I’ve worked on have had their on desk artists be raster rate gated but just memory gated.

But again, besides the point, because it’s still valuable as a metric to compare with when comparing perf between similar chipsets.

There are already more creatives using their consumer grade hardware to make stuff. And even the studios you mentioned do actually use laptops on the go for parts of their creation pipelines for various things like virtual production scouting etc.
dagmx
·w zeszłym miesiącu·discuss
As a professional in the space, a ton of people DO care about mobile performance. If you’d go to SIGGRAPH in the last few years you’d see how the landscape has really changed.

It’s not going to be the primary place of creation but there’s a lot of usefulness in having a portable workstation or that entire segment of the laptop workspace wouldn’t exist.

In either case, it’s besides the point because the point is talking about the compute levels of a GPU in the same form factor.
dagmx
·w zeszłym miesiącu·discuss
What x86 chips have the same or higher number of cores in the form factors that these chips are available in and are also more performant?

Strix Halo is 16 cores. Intel Core Ultra 9 285HX is 24. Apple is 18. Qualcomm is something similar too but I can’t recall. NVIDIA is 20.

Until you get to threadripper/epyc or Xeon territories (completely different form factors and TDPs) the arm chips are ahead on both power and perf than the x86. And even when you get to those areas, arm is equivalent or out performs them as can be seen by the recent neoverse x3 and Vera benchmarks.
dagmx
·w zeszłym miesiącu·discuss
That’s only if you consider FP32 specifically. On average the M5 Max will pull ahead for tasks like GPU raytracing (it’s currently the fastest mobile GPU for Blender rendering) and token generation and other things that benefit from the higher memory bandwidth.

I’d also mention that you’re comparing peaks which the RTX Spark won’t be hitting. The top TDP is less than that of the DGX Spark.

I just think anyone calling this a beast and a game changer are conflating/extrapolating from different form factors and constraints
dagmx
·w zeszłym miesiącu·discuss
Ah I see. But the only C2C equivalent on the Apple side is the UltraFusion which is 2.5TB/s if I recall correctly.
dagmx
·w zeszłym miesiącu·discuss
This feels fluff to me on the part of the author (whose work I don’t want to trivialize) but I don’t think they’ve actually looked deeper than a paper spec sheet on this.

1. Yes it has the same number of cores as a 5070 mobile. It’s also running at a shared peak of 2/3 the bandwidth and a shared peak of 2/3 the TDP. The GPU by itself will likely perform at half the dedicated units performance

2. Apple may not have SVE2 but they do have the AMX (private) and SME. I don’t see why he thinks the SVE2 will give him more performance than the SME.

3. He mentions a single core type but doesn’t mention the total makeup. We already have known for a year how the DGX Spark compares to Apple chips. For CPU it’s roughly equivalent to an M3 Pro and for GPU compute (not rasterization) it’s between an M4 Pro and M4 Max without considering bandwidth.

The real advantage to these is that they run CUDA. That’s it. Otherwise when they launch they’ll be 2-3 generations behind where Apple is and 1 gen behind AMD.

The other super power of the DGX Spark was the NIC for pairing them together. But that’s been removed here too.