"This animated short proposes what many earthlings have long feared -- that the automobile has inherited the planet. When life on Earth is portrayed as one long, unending conga-line of cars, a crew of extra-terrestrial visitors understandably assume they are the dominant race. While humans, on the other hand, are merely parasites. An Oscar® nominee, this film serves as an entertaining case study."
The "Ryzen forced Intel to get off their asses" portion is definitely in full effect here. It got Intel to move from 4 to 6 cores on the *700 i7 part.
However, both in the SC Mixed results on the benchmarks you linked, and in individual benchmarks at Anandtech ( https://www.anandtech.com/bench/product/2255?vs=2127), the single threaded results track previous generations.
Intel still had to go wide to increase performance due to competition from AMD. They didn't increase generational improvement on their individual cores.
I really wish more games implemented its MumbleLink API for positional audio between clients. https://wiki.mumble.info/wiki/Link
For example, GW2 implements so people sound relative to where your characters are if they are on the same map. https://wiki.guildwars2.com/wiki/API:MumbleLink
The API has also allowed for other tools such at GW2 Tactical Overlay (http://www.gw2taco.com/) to present additional positional information.