I'm curios how much more difficult is generative 3D?
We are barely able to generate 2D 1080p images, without artefacts using diffusion methods. How much more complex is the jump to production grade 3D?
As someone creating re-usable 3D product models on Polymock @ https://polymock.com the bigest issue for me, is that you want your models to be editable. 3D modellers want to post-process and add tweaks to existing 3D models. Current AI generators lack this layering structures.
What I actually want, is a 3D generator for textures / materials. It should be a much simpler task for current AI.
At the moment, the state of 3D generators is slowly ripening for indie game developers. I'm sure that in the near future, the models will be high-enough quality to generate a basic character set.
Others have mentioned it, but I think NVIDIA has an edge in 3D synthesis
& rendering. OpenAI is arguable the leader in consumer text-transformers - I wonder the goal for releasing this POC (I don't think they will allocate any serious resource here)
It's exactly what I need to connect .py with .ts