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hjnilsson

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hjnilsson
·4 miesiące temu·discuss
Curious, how does the game monetise, do you have loot-boxes in-game or something? Or is it enough that people play it? What kind of game mechanics are possible to build around?
hjnilsson
·6 miesięcy temu·discuss
https://kodeverk.com in Norwegian only (blog is en English though), but I do fractional CTO work for the local market. Lots of fun, and trying to package it in an atteactive way.
hjnilsson
·7 miesięcy temu·discuss
Agree whole-heartedly. The strong contracts are the #1 reason to use GraphQL.

The other one I would mention is the ability to very easily reuse resolvers in composition, and even federate them. Something that can be very clunky to get right in REST APIs.
hjnilsson
·8 miesięcy temu·discuss
That was a fun little game! The hinting felt appropriate, only thing I didn't really like was that it got a bit "cramped" towards the end moving things around. Will try it again tomorrow. :)
hjnilsson
·8 lat temu·discuss
Also the proliferation of the internet has been heavily tax subsidized to give access to the masses. Even more benefit is gained from being based in states without sales tax. Something brick and mortar stores can’t do to compete.
hjnilsson
·10 lat temu·discuss
For this reason, I always end up reading HN and Reddit after work. I'm usually mentally exhausted and need half an hour or so of nothing mentally taxing to recover. I imagine other things might fill this role for different people.