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iMerNibor

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iMerNibor
·2 miesiące temu·discuss
> the fans spinning at max speed

This always confuses me - don't people want their computations to run as fast as possible and thus inevitably produce more heat that needs to be vented?

I suppose sometimes it is just an analogy for "its utilizing 100% of my resources" (which I'm guessing it is here), but I've definitely had people say it as an actual complaint in different contexts
iMerNibor
·3 miesiące temu·discuss
It is apparently contaminated/not pure enough and refining it isn't financially viable compared to mining it from more pure deposits (according to the german wikipedia page)
iMerNibor
·8 miesięcy temu·discuss
SourceGit comes pretty close to it for me (same situation)
iMerNibor
·9 miesięcy temu·discuss
Hetzner cloud servers perform a lot better than ovh vps from my (limited) experience, ymmv though. (happy customer of both)
iMerNibor
·10 miesięcy temu·discuss
I would assume they'd just decline and shut operations for that particular domain and create a new domain/account on cloudflare for the new site?

Not sure how attached these sites are to their specific brand/domain (or if this is indirect where main sites link to other sites that host the video)
iMerNibor
·3 lata temu·discuss
To quote from the blog post:

> Unity has a package called Entities Graphics, but surprisingly Cities: Skylines 2 doesn’t seem to use that. The reason might be its relative immaturity and its limited set of supported rendering features

I'd hazard a guess their implementation of whatever bridge between ECS and rendering is not capable of LODs currently (for whatever reason). I doubt they simply forgot to slap on the standard Unity component for LODs during development, there's got to be a bigger roadblock here

Edit: The non-presence of lod'ed models in the build does not necessarily mean they don't exist. Unity builds will usually not include assets that aren't referenced, so they may well exists, just waiting to be used.
iMerNibor
·3 lata temu·discuss
> Maybe they could have gotten away with this with UE5's Nanite

Exactly.

If unity actually delivered a workable graphics pipeline (for the DOTS/ECS stack, or at all keeping up with what UE seems to be doing) these things probably wouldn't be an issue.
iMerNibor
·6 lat temu·discuss
> Unity actually exports Linux binaries so most developers could do Linux natively.

It'd be great if it was that easy, last time (been over a year to be fair) we tried we had weird unexplainable shader errors and graphics glitches, windows build via proton works fine

Sadly not worth the dev time to investigate that more thouroughly at the moment