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jan_Inkepa

1,238 karmajoined 6 lat temu
makes games. At https://www.increpare.com , twitter: @increpare , and bsky: @increpare.bsky.social

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jan_Inkepa
·11 godzin temu·discuss
i see pablodraw up top - you know your stuff and have good taste!
jan_Inkepa
·2 miesiące temu·discuss
I was on a forum that had one member who is very knowledable on the subject of the forum. But now he...only ever responds with "I asked gemini your question, here's the answer:", and it's a real shame. His online person has become totally hollowed out. (These aren't like newb question threads, these are conversational topic threads). I think he doesn't know or care how valuable his point of view was. -_- Some communities aren't affected by this AI stuff negatively at all, but I suspect some communities (and people) are getting gutted.

( When he starts his own threads, they're now of the form "I asked gemini question X and this several-page-long attached markdown file is how it answered" )
jan_Inkepa
·2 miesiące temu·discuss
a tricolon crescens ^^ https://latinaadvitam.blogspot.com/2007/02/poetry-device-of-...
jan_Inkepa
·3 miesiące temu·discuss
Here's an editorialized title in the other direction: On Roblox everyone can make games and play them with their friends.

Here's my suggestion for an amendement:

"Roblox devs will need plus membership to publish to young users"
jan_Inkepa
·3 miesiące temu·discuss
(Yes, I would recommend a change of title.)

The step is a significant one, and Roblox has taken one other measure recently, restricting chat a lot for minors (https://x.com/Roblox_RTC/status/2043723470899437623) . I think this is a move to satisfy people concerned with child safety, not a cash grab. I think RB hq probably know they're making tradeoffs of keeping parents happy, while devs will be annoyed/fewer. But everyone can still make games and play them with trusted friends. Likely damages the network effect (Roblox's multiplayer aspect being one of its best parts), but oh well.
jan_Inkepa
·6 miesięcy temu·discuss
>Hence you gain nothing

You're saying you get nothing, but you perhaps underestimate how time-consuming and expensive even the easiest company shut down in the Germany is. (I had a very smooth process winding down my company in the UK - you have my very sincere sympathies that things are a bit rockier for you).

>if your main shareholders and directors are physically in Germany and you reseat the company to where-ever, Germany is going to see and act like this is a de-facto German company. Hence you gain nothing, you get more paper work.

Looking online, here's a german tax-advisor who talks about the strategy of liquidating your company by first merging it with a uk company, saying you can close a company in 4-6 weeks by this process (though they recommend against it after brexit for liability reasons, but mention Ireland and malta as options). In germany you have a year of waiting, and lots of additional notary/accounts work. (OTOH, I don't know how you get it down to 4-6 weeks and avoid the uk's company house gazette notification period - they must pick a different kind of company - if your fees for closing down a company in germany are going into the thousands (or tens of thousands) for notaries, liquidators fees, and the like).

https://www.stmatthew.de/brexit-gmbh-sitzverlegung

Once again, not my specialty area, I just...wanted you to know that it does happen, is a specialty area of work for some companies, and it's presumably not irrational behaviour.
jan_Inkepa
·6 miesięcy temu·discuss
I've been told by a lawyer that a common sensible step in closing companies in Germany is to first...reseat the company in the UK ... (at least pre-brexit - not sure if things have changed). Think of how bad and expensive the process has to be for this extra step to be worthwhile.
jan_Inkepa
·7 miesięcy temu·discuss
I'm actually a fan of his game/prototype Painter from 2006 - was just talking about it today.

http://number-none.com/blow/prototypes/index.html

It's very different from his more recent stuff, but charming.
jan_Inkepa
·7 miesięcy temu·discuss
(I'm a fan of Kwirk. I had it as a kid on Gameboy, and thought it would have aged badly, but no it's still good!)
jan_Inkepa
·7 miesięcy temu·discuss
interactions between the various mechanics in the games likely yield countless surprises, and let you build something considerably more elaborate than thesum of its parts..
jan_Inkepa
·7 miesięcy temu·discuss
Puzzle design is his strong point (and the team has several v. good puzzle designers on it), so it's safe to assume there'll be some good ones there. The sheer quantity make me wonder about how the game will be structured - they can't presumably all be stumpers (aka hard puzzles that you'll have to step back from and think about) - maybe there'll be more of a gentle flow between puzzles, like in the Witness, or maybe there'll be lots of optional levels/branching in the game design. I guess we'll see! I'm curious :)
jan_Inkepa
·7 miesięcy temu·discuss
>Trying to optimize to some kind of perfect pixel alignment shouldn't be a goal anymore.

If you're trying to display pixel art (or make games with pixel art), being able to have integral upsizing is very useful. Antialiasing doesn't cut it, and the eye notices when you do non-integral nearest-neighbour upscaling and some pixels are the wrong size.
jan_Inkepa
·9 miesięcy temu·discuss
Huh (having scanned but not read in detail the post), interesting approach. I'm not that well-versed in this area (as a game developer, I tend to jump straight to nearest-neighbour), but hadn't come across this before. I love the pathological example of a checkerboard pattern - very pleasing worst-case scenario, where I suspect it would just be a grey blur. However, the developer doesn't show us the equivalent for the suggested filter - systemically showing side-by-side comparisons of different filters would be useful. I suspect the resulting artefacts would be randomly blurry lines, which could also stand out. But nice to see people thinking about these things...

Here's a related disucssion on what 'pixelated' should mean from the css working group

https://github.com/w3c/csswg-drafts/issues/5837

(every so often browsers break/rename how nearest-neighbouring filtering works. I hope at some point it stabilizes lol - I note in the discussion linked nobody else cares about backwards compatibility ...).
jan_Inkepa
·9 miesięcy temu·discuss
> It had horrible subs because the sub were written by Chinese people using Chinese names for places and character

More likely the translators, probably native English speakers, intentionally decided to use 'authentic', 'historical' Chinese names (as modern mandarn speakers would write them in pinyin) rather than the Japanese ones?

I agree that the effect could be really confusing though, and it's not what I would do!

(IIRC the fan translations of the Manga also gradually decided to change to use Chinese versions of the historical names, which I also found confusing - especially as they have kept some of the old Japanese names ones, so...it's a weird mix...)
jan_Inkepa
·10 miesięcy temu·discuss
Yeah, I remember a friend getting a call during coworking and her face just went white, and after the call she told us that was the tax people calling about irregularities (she had moved countries and was slow in sorting out her tax situation), and we all bought it - there was no sober "oh yeah it's a scam" advice from us - it was really perfectly timed, and took a day or to for her to reason through that it must be a scam. (No money lost though!)
jan_Inkepa
·w zeszłym roku·discuss
A friend related to me that at a maths seminar recently, the speaker "accidentally reused the letter z. and saved himself by erasing the crossbar from one set of z, and naming them zed vs. zee"
jan_Inkepa
·6 lat temu·discuss
Video game loading screens, for instance.