beRecruited.com - Fulltime, on-site (San Francisco)
We're the nation's largest online college athletics recruiting platform, and we're hiring. Our team has smart, fun full-stack engineers (including 3 YC founders), and we're growing quickly.
Ruby on Rails or iOS developer? Get in touch with me:
beRecruited.com - Fulltime, on-site (San Francisco)
We're the nation's largest online college athletics recruiting platform, and we're hiring. Our team has smart, fun full-stack engineers (including 3 YC founders), and we're growing quickly.
Ruby on Rails or iOS developer? Get in touch with me:
The hints on the bottom bar are a nice touch. I kept refreshing the page to see them all. Also found out about the keyboard shortcuts that way! (Hint: Press ?)
Same here! Except instead of blowing up the page, you shoot at links to follow them. Also, fog that is revealed as you move around, minimap, etc. Maybe this can spark some more ideas?
This is a rails gem, so you get all the benefits of integration with the web framework. As far as I know, GWO does A/B testing between hardcoded URLs, so the logic is then split between GWO (to redirect to the correct page) and your app (to serve the correct content for that page).
Yep. We had an awesome designer working with our team. He mocked all the pages up after discussing our ideas, then cut then up perfectly for html/css (button sprites, background images, etc).
I've played with JamLegend before. It's really well done, and this feature seems to be one that is the natural next step for what people want from a music-oriented game. Nice work!
Thanks! Apture is actually really powerful and adds a lot to content (even automatically). I played with it at http://www.apture.com/create/ before implementing it into Kiwis.
Just tried out doubleblind.at. It's neat! I've also seen quizzes that work under this principle where you attempt to guess what picture/status update is associated with a choice of 4 friends. I like your thumbs up/thumbs down approach and then seeing the final results.
This was really fun. I think the time constraint of 1 day allows you to focus on what really matters and how you can be really efficient with productivity.
Constraints are interesting. Twitter = 140 characters, One Day App = 24 hours. What seems like a hindrance turns out to be what makes them popular and engaging. We can show what we can accomplish in 1 day, and it makes the apps featured here that much more impressive.
I know we learned a lot about what can be optimized and where the time sinks really are when making apps that appear to be simple at first glance. There was a pretty lengthy discussion on HN over the past weeks about the perceived ease of building a site like Stack Overflow. Participating in an event like this shows you first hand all the edge cases and details that get in your way when building an app over the course of a weekend (or in this case, 24 hours). There are always things that come up that you don't think of in the planning stages. For me, I always remind myself to use less theory and more action. It's an easy trap to fall into, endlessly planning and trying to figure out everything in your mind. But in my experience it's often better to work through a problem rather than guess at how I would work through it. Sounds like a simple distinction, but it often makes a big difference.
I hope this becomes a recurring event! It was fun to see what we can accomplish in one day.
Poster here. This "unimpressive feature" is at the heart of YC backed Posterous. Thought it would be interesting to see the comparison.
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We're the nation's largest online college athletics recruiting platform, and we're hiring. Our team has smart, fun full-stack engineers (including 3 YC founders), and we're growing quickly.
Ruby on Rails or iOS developer? Get in touch with me:
http://blog.berecruited.com/careers or email me directly [email protected] (mention you saw this post on HN)