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jordan801

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jordan801
·4 lata temu·discuss
Here's the problem with this game:

- Blizzards slew of beloved franchises makes it easy to entrap nostalgia addicted masses to a number of pay to win clones. Or slowly implement these types of features into existing games.

- Half of the assets are from a 10 year old prequel. This game was cheap to make and will have an insanely high profit margin. Leading to perpetuation of this model.

- Scummy mobile pay to win is already accepted as the standard for mobile. With a desktop port, Blizzard can expand that complacency to further markets.

- Pay to Win models incentivize paid content over legitimate, engaging content. I.e. story, character models and gameplay will deteriorate overtime in favor of producing content that turns profit.

This is inevitable though.
jordan801
·5 lat temu·discuss
Pretty common scenario in tech engineering.
jordan801
·5 lat temu·discuss
I think inevitably, the labs will make something, "close enough to meat". Then corporations will strip that down to the most cost effective model of that "meat". This will be sold to consumers as "green meat" or something that gives them the impression they're saving the world. The body will struggle with the amalgamation. Probably worse than a McNugget. Because even though a McNugget is filled with junk, there's still some meat (probably?).

Some disease will arrise in society that is obviously caused by consuming X "meat". And lobbyist will make sure that the public never knows.

Then we will have a massive diseased population. That a "health" industry will thrive on "marginally" treating the diseased.

Wait a second. This sounds like what we already have. Carry on.
jordan801
·5 lat temu·discuss
Every time I see a job listing with Unlimited PTO, theres always some accompanying verbiage that makes it sound a lot like that unlimited PTO will be unavailable.