I've been writing a game off and on that's sort of at the intersection of a Zachtronics game and... Starcraft? I guess? With some Factorio in there, for good measure.
The idea is that you have to break into and exfiltrate data from a laboratory that uses their own transputer-like architecture. Write a mobile program to explore the network, another to start migrating the data, and so on. Migrate too hard and the humans notice and reboot the network, kicking you out. There could be other players in there too. Of course, the nodes run the lab's terrible version of Forth. There's no UI, you connect via a TCP socket, and are expected to write your own tooling.
I'm not sure if this is a good idea or if I'm having a psychotic break.
i had a bunch of good rides and then one highly baffling route where it got off the road it was on to a parallel road, only to get back in the same road a few blocks later. this is literally within a few hundred feet of Waymo HQ so i don’t understand how this could go unnoticed.
i haven’t used it since.
the 25 minute pickup times don’t help.
edit: i just checked the route. 27 minutes for pickup and it diverts 20 minutes out of the way. wtf?
I'm an angel investor in ~ 250 startups. Previously founded del.icio.us.
2006-current: Angel investor in ~ 250 startups. http://angel.co/joshu
2013: Tasty Labs was acquired by Walmart Labs.
2011: CEO and co-founder of Tasty Labs.
2009-2010: I worked at Google.
2006-2008: At Yahoo! Social Search.
2005: Delicious acquired by Yahoo!
2003-2005: I wrote Delicious in my spare time.
2000-2005: Analyst/Quant at Morgan Stanley.