Until the industry addresses the Original Sin of Generative AI (and the ascendance of Thievery Corporations), we should expect more and more of this. So far, theft has been rewarded. As long as you make enough money, people seem to be okay with ignoring long-lasting impacts of intellectual theft. As long as you become King of the Cannibals, it seems many are happy to remember you as King and not as the Cannibal.
It's time for this bubble to pop already. We need to get past this centralized, unsustainable, undesirable, Big Brother stage of AI and get on to the "AI hosted in your kitchen" phase before we mess up the balance of power too much and effectively backdoor the US constitution to power hungry technocrats.
What happened to the early wave of IP lawsuits against the first wave of model makers? Did anything stick/make a difference? Did _any_ frontier model company retroactively-migrate to consent-based models?
For as long as I've known of Gabe from working in the game industry, I somehow always forget about his not-so-little hobby of being a sea-faring cyber pirate.
If this can happen to Anthropic, imagine all the companies building on top of Claude Code for live products. Hopefully the industry is learning that competent problem solving human engineers are still very much needed when you have increasingly deceptive non-deterministic genies running your production stack.
Working on Snow Leopard was one of my most rewarding experiences at Apple. Loved the ethos behind that update. No new fluff, just make everything work better.
Was hoping to see Apple break the 128GB barrier in a laptop that they previously set, though 128GB is still pretty sweet for local LLM inference on consumer hardware. My 128GB M3 Max is still shredding tokens pretty well (with that annoying slow initial prompt processing), so no major complaints there. I guess the question is, given access to the same amount of RAM, does the M5 really do an order-of-magnitude better than 128GB on a M3 or M4?
Awesome stuff. Moonlight and Archipelago are particularly beautiful. I work in shaders fairly regularly (mainly Metal-based), and it still amazes me how so little code can produce seemingly infinite universes.
http://www.linkedin.com/in/jasontownesfrench