+1 the basketball products outside of the NBA, I find more enjoyable and fun to watch but I'm also outside of USA. I often find that players from outside the US and Canada in the NBA more enjoyable to watch also. More casual observers of basketball in my family prefer the NBA.
The article would of benefitted from comparing the FIBA products, Euroleague and NBA. A lot of comments in this post are different under FIBA rules like longer 3pt lines, no defensive 3 seconds, less timeouts etc. However none make more money or have a viewership more than the NBA.
The flow of the game is crucial but has economic tradeoffs. If the NBA wants a slice of the global pie then i think it may need to adjust some of the rules that benefit the economics in the short term.
This is very interesting and well executed for the initial release. Good luck!
One thing I found odd was that the default/main screen in the app is a feed. That feed is just short videos without any of the game data the app captures. Perhaps an overlay would showoff the app as well as the skills. The videos by themselves don't add much differentiated value.
Well there's a tonne of great books and articles posted here.
There's some simple stuff that seems worth pointing out:
1. You need to do it more often.
Education 10%, Exposure 20% and Experience 70% as a rule of thumb for learning.
If you want to be better at managing, then practice managing more. You're not losing time for solo dev work, you are gaining a new skill.
2. Get a close mentor you can shadow for that 20% exposure time.
3. For delegation, practice using CPORT.C – Context. P – Purpose. O – Outcome in terms of quality and quantity. R – Resources.
Then get fast at it by creating systems that do it for you. Queues are your friend.