The direct counter-argument to "worst representation" is usually "representation with fewest assumptions", waveform as shown here is getting close. Though recording environment, equipment, how the sound actually gets digitized, etc. also come into play, there are relatively few assumptions in the "waveform" setup described here.
I would say in the neural network literature at large, and in audio modeling particularly, this continual back and forth of pushing DSP-based knowledge into neural nets, on the architecture side or data side, versus going "raw-er" to force models to learn their own versions of DSP-style transforms has been and will continue to be a see-saw, as we try to find what works best, driven by performance on benchmarks with certain goals in mind.
These types of push-pull movements also dominate computer vision (where many of the "correct" DSP approaches fell away to less-rigid, learned proxies), and language modeling (tokenization is hardly "raw", and byte based approaches to-date lag behind smart tokenization strategies), and I think every field which approaches learning from data will have various swings over time.
CCD bitstreams are also not "raw", so people will continue to push down in representation while making bigger datasets and models, and the rollercoaster will continue.
On the loops / sampling front: I always thought RAVE [0][1][2] was a very interesting approach, that really embraces latent spaces and sample/stretch type approaches in the waveform space
Research into "pure" unconditional generation can often lead to gains in the conditional setting. See literally any GAN research, VQ-VAE, VAE, diffusion, etc - all started from "unconditional/low information" pretty much. Both directly (in terms of modeling) and indirectly (by forcing you to really reason about what conditioning is telling you about the modeling, and what's in the data), these approaches really force you to think about what it means to just "make music".
Also, I think artistic uses (such as Dadabots, who heavily used SampleRNN) show clearly that "musicians" like interesting tools, even if uncontrolled in some cases. Tools to exactly execute an idea are important (DAW-like), but so are novelty generating machines like (many) unconditional generators end up being. Jukebox is another nice example of this.
On the "good for elevator music" comment - the stuff I've heard from these models is rarely relaxing enough to be in any elevator I would ride. But there are snippets of inspiration in there for sure.
Generally, I do favor controllable models with lots of input knobs and conditioning for direct use, but there's space for many different approaches in pushing the research forward.
Different creators will work all kind of odd models into their workflows, even things that are objectively less "high quality", and not really controllable. To me, that's a great thing and reason enough to keep pushing unsupervised learning forward.
This work is another classic in the "neural nets meet spreadsheets" genre [0]. Really helps visualize what is going on in (at least some) latent spaces.
This same technique, extended can work well for detecting plagiarism from the underlying corpus as well, by tracking a trie of "good" completions in the n-gram sense, and a longer trie of "no-good" completions. This technique was (to my knowledge) first shown in [0], and particularly [1] is a really interesting video discussing these topics around max-order grams even in a Markovian setting. I used this technique a bit in symbolic music generation and was quite pleased with the results, always planned to work it into whatever next models.
I think there are a lot of methods from these older Markovian setups that can be employed in the outputs samplers of modern models, as well as the inclusion of structured searches and so on. Parts of deep learning have always focused on structured output search, but historically the LLM style generative setting has not employed these approaches (though I find beam search for generative settings needs tweaking, it usually works pretty well in smaller scale problems for me).
There was a really nice post on doing this kind of thing with CRF back in 2015 [0]. Open source data, and code on github. Also a nice tutorial on structured prediction using CRF type models.
Would be interesting if you could prompt, LoRA distill, or use modern LLM tricks against a well-labeled and curated set, similar to how other tagging problems are handled with modern pretrained models.
What since Adam? Learning rate scales / schedules? I cannot think of many big massive changes since ~2014, most of the setups from that era (grad clip + medium-ish LR, some ramp up or roll-off at the end) work fine today for me.
(Note: There are many, many great optimization papers since 2014 - I just don't see them show up in general recipes in open source too often)
I disagree with this. Binarized MNIST samples of any reasonable quality are (still) tricky to get right without a hierarchical system (read: VQ-VAE tokens or some such encoder space). Same with really solid CIFAR-10. "Scaling down" is a different problem than scaling up, not everything transfers but saying "everything works on
MNIST / CIFAR-10" in generative modeling is a bit glib.
Would much prefer to see early work with solid small scale results on arXiV, than have people hold concepts for another 6 months scaling up. Let that be for a v2, if you cannot put early but concrete results on arXiV where else is there?
Recalling that a lot of nice papers are mostly MNIST / CIFAR-10 level results at first, followed by scale (thinking of VQ-VAE, PixelCNN / RNN, PerceiverAR, many others that worked well at scale later). That doesn't mean every result will scale up, but we have a lot of tricks to scale "small-scale" models using pretrained latent spaces and so on. The first diffusion results were also pretty small scale... different time but I don't think things are so different today.
That said, I can agree that you need to be a bit in the weeds on the research side to be diving deep on this - but I expect lots of followup clarifications or blog posts on this type of work.
Previously TortoiseTTS was associated with PlayHT in some way, although the exact connection is a bit vague [0].
From the descriptions here it sounds a lot like AudioLM / SPEAR TTS / some of Meta's recent multilingual TTS approaches, although those models are not open source, sounds like PlayHT's approach is in a similar spirit. The discussion of "mel tokens" is closer to what I would call the classic TTS pipeline in many ways... PlayHT has generally been kind of closed about what they used, would be interesting to know more.
If you are interested in some recent open to sample-from work pushing on this kind of random expressiveness (sometimes at the expense of typical "quality" in terms of TTS), Bark is pretty interesting [1]. Though the audio quality suffers a bit from how they realize sequences -> waveforms, the prosody and timing is really interesting.
I assume the key factor here is high quality, emotive audio with good data cleaning processes. Probably not even a lot of data, at least in the scale of "a lot" in speech, e.g. ASR (millions of hours) or TTS (hundreds to thousands). As opposed to some radically new architectural piece never before seen in the literature, there are lots of really nice tools for emotive and expressive TTS buried in recent years of publications.
Tacotron 2 is perfectly capable of this type of stuff as well, as shown by Dessa [2] a few years ago (this writeup is a nice intro to TTS concepts). With the limit largely being, at some point you haven't heard certain phonetic sounds before in a voice, and need to do something to get plausible outcomes for new voices.
Maybe 'Image Quilting for Texture Synthesis and Transfer', Efros and Freeman [0]?
There's some neural / patch blends from 2016 that I always thought were interesting (CNN-MRF) [1], and I think there's a renaissance in those approaches recently (combined with other generators / prompts etc.). You can also argue ViT is "patch based" in a major sense... I am still a big believer in patch + combinations + warping (non-parameteric synthesis) generally, some cool older work from Apple on that in speech land [2].
I go as far as arguing BPE / wordpiece / sentencepiece / tokenizers in general are key for modern approaches (as were word vocab selections in the earlier days of NMT), because they find 'good enough' patches (tokens) for a higher level model to stitch together while still having some creativity / generalization available... but we focus on the model details rather than the importance of the tokenizer (and tokenizer distribution) in publication many times.
For any models where you get access to the code (counting HF in this), definitely a lot of tooling available - and this tool looks really nice hadn't seen it before! Hope similar levels of control can become available for the bigger, less accessible systems, even though people don't want to expose token log-likelihoods there should be ways.
I've also been reading your paper on these topics, based on previous comments on HN. So thanks for that! Always interested in work about constrained generation.
Discrete diffusion with rewriting can work well. It feels loosely similar to backtracking, if you assume n_steps large enough - need to be able to rewrite any non-provided position though I think (not all setups do this). Downside is the noise in discrete diffusion (in simplest case randomizing over all vocabulary space) is pretty harsh and makes things very difficult practically. Don't have an exact reference on the relationship, but feels similar to backtracking type mechanics in my experience. I found things tend to "lock in" quickly once a good path is found, which feels a lot like pathfinding to me.
Some early personal experiments with adding "prefix-style" context by a cross-attention (in the vein of PerceiverAR) seemed like it really helped things along, which would kind of point to search-like behavior as well.
Probably the closest theory I can think of is orderless NADE, which builds on the "all orders" training of https://arxiv.org/abs/1310.1757 , which in my opinion closely relates to BERT and all kinds of other masked language work. There's a lot of other NAR language work I'm skipping here that may be more relevant...
On discrete diffusion:
Continuous diffusion for categorical data shows some promise "walking the boundary" between discrete and continuous diffusion https://arxiv.org/abs/2211.15089 , personally like this direction a lot.
My own contribution, SUNMASK, worked reasonably well for symbolic music/small datasets (https://openreview.net/forum?id=GIZlheqznkT), but really struggled with anything text or moderately large vocabulary, maybe due to training/compute/arch issues. Personally think large vocabulary discrete diffusion (thinking of the huge vocabs in modern universal LM work) will continue to be a challenge.
Decoding strategies:
As a general aside, I still don't understand how many of the large generative tools aren't exposing more decoding strategies, or hooks to implement them. Beam search with stochastic/diverse group objectives, per-step temperature/top-k/top-p, hooks for things like COLD decoding https://arxiv.org/abs/2202.11705, minimum Bayes risk https://medium.com/mlearning-ai/mbr-decoding-get-better-resu..., check/correct systems during decode based on simple domain rules and previous outputs, etc.
These kinds of decoding tools have always been a huge boost to model performance for me, and having access to add in these hooks to "big API models" would be really nice... though I guess you would need to limit/lock compute use since a full backtracking search would pretty swiftly crash most systems. Maybe the new "plugins" access from OpenAI will allow some of this.
You might be interested in this thread from 2019 here on HN as well, I linked to a line of work on constrained sequence generation from Sony CSL that is pretty nifty https://news.ycombinator.com/item?id=21334639
As an aside - do you have any academic references for masking / constraining based next step transitions? It's a trick I've been messing with for years, but I probably picked this up from some older poetry generation work. Haven't been able to find any direct reference for simple 1 step masking, let alone more involved things like constraining based on the unrolled, modified markov sequence or things bigger than 1 step.
I would say in the neural network literature at large, and in audio modeling particularly, this continual back and forth of pushing DSP-based knowledge into neural nets, on the architecture side or data side, versus going "raw-er" to force models to learn their own versions of DSP-style transforms has been and will continue to be a see-saw, as we try to find what works best, driven by performance on benchmarks with certain goals in mind.
These types of push-pull movements also dominate computer vision (where many of the "correct" DSP approaches fell away to less-rigid, learned proxies), and language modeling (tokenization is hardly "raw", and byte based approaches to-date lag behind smart tokenization strategies), and I think every field which approaches learning from data will have various swings over time.
CCD bitstreams are also not "raw", so people will continue to push down in representation while making bigger datasets and models, and the rollercoaster will continue.