moahe·3 lata temu·discussThat's my understanding as well.IMO it would be interesting to consider all static components, i.e. you don't add/remove components at runtime.If you do want "tags", have a TagsComponent (statically added to all entities that can have tags) and modify the values in it.
moahe·3 lata temu·discussThis. Some people prefer fully-featured large engines (even for small games) and some prefer a set of libraries to mix and match.I'm happy that a really cool option with a C API exists.
IMO it would be interesting to consider all static components, i.e. you don't add/remove components at runtime.
If you do want "tags", have a TagsComponent (statically added to all entities that can have tags) and modify the values in it.