Only level 12 by November 20th? The desire to play must not have been that strong. He already got side tracked with something that isn't getting him any more loot.
I question the significance of reports like this one. It usually appears to be a claim by a certain vendor that popularity translates directly into usage, but I think that is rarely the case.
The URL should have little to no effect in the grand scheme of things. Several factors go into their page ranking algorithm, and it is constantly changing.
The content the page is far more important. You might want to ensure the site is usable on mobile and includes content that is relevant in the meta tags when appropriate. You could look into adding microdata (http://schema.org/docs/gs.html) as another means of giving the search crawler pertinent information.
I wasn't aware that avoiding death was the main impetus for a standing desk. I thought staying mostly awake for the entire work day was a primary motivator.
Why does it take so much effort to use a garbage collected runtime efficiently? Wasn't the purpose of a GC in the first place to make things easier for the developer?
Getting a little tired of reading these rants. People are building "applications" that just happen to run in the web browser, for convenience. They aren't building repositories for static information.
Drugs don't increase "skill," though. And on the contrary, if everyone was doping I think the event might actually be more interesting to watch since the average fitness of the players would be increased.
I think you completely missed the point. Using your own analogies of teachers, this would sort of be like a local government letting all the teachers know that they will be teaching kids without pay for the next 3 months. If this ever happened, any teachers that could would get the hell out of dodge.
I don't understand the % either. They state it is graph of _throughput_, with higher percentages from baseline being less throughput? If I hadn't read the backwards description I would've concluded that their DB is really slow on most fronts.
Two lines out of the entire article mention those. I would not exactly call that "plenty of non-graphics examples". There are many more CPU intensive processes besides just those that result in real technical challenges, as well. My point is that since the article doesn't do them justice, it shouldn't be the phrased as the "tech" arms race, but instead as the "graphics" arms race.
I agree. It uses the term "tech" in the article and fails to mention everything that isn't graphics related. Even if you decide as a game maker to forgo 3D for whatever reason, you still have REAL technical limitations when it comes to the game mechanics. Physics, AI, and Feature X can cost just as much processing power as some fancy 3D graphics, regardless of whether it is realtime or not. Major game makers already know this fact, and that is why optimization of the tech isn't optional: not doing so means there is a lot less you can actually do.