With MacOS I felt there was a major quality change for visual quality & animations when SwiftUI was used BY Apple for the OS and applications.
I'm not a developer, but it felt there were areas where an icon or window just didn't visually work the way it used to or SHOULD in placement or animation.
The hackish-ness hasn't changed over time: there are so many examples throughout the OS/Applications that I want to say "it was always like that", except it wasn't: Apple set the bar and it was high, the quality was exceptional.
I feel there are a lot of hacks going on with SwiftUI to achieve the same UI placement or animation.
Last quick note I think about often: a lot of analog creation was really hard. It still is. When it comes to digital we've been thinking we'll come back to things later, but never do... we build more bad on top of bad... sadly.
Designers might also be hesitant to use an untested file format for print, too.
If there’s a large amount of paper that’s been purchased for a job, I definitely wouldn’t want to be the one who’s responsible for using JPEG XL and – for whatever reason – something going wrong.
Pixels are cheaper than paper or other physical media :)
FFmpeg has complex syntax because it’s dealing with the _complexity of video_. I agree with everyone about knowing (and helping create or contribute to) our tools.
Today I largely forget about the _legacy_ of video, the technical challenges, and how critical it was to get it right.
There are an incredible number of output formats and considerations for _current_ screens (desktop, tablet, mobile, tv, etc…). Then we have a whole other world on the creation side for capture, edit, live broadcast…
On legacy formats it used to be so complex with standards, requirements, and evolving formats. Today, we don’t even think about why we have 29.97fps around? Interlacing?
We have a mix of so many incredible (and sometimes frustrating) codecs, needs and final outputs, so it’s really amazing the power we have with a tool like FFmpeg… It’s daunting but really well thought out.
So just a big thanks to the FFmpeg team for all their incredible work over the years…
But staff showing up and simply quoting a person higher in the org only shows they’re parroting.
Anything personal would have been appreciated, especially in this context. Maybe “I’m one of the thousands that work here but this means something to me…”?
Actually even a professional stance that showed concern: “One of our shared company values states…”
Sadly Jamie’s response didn’t build any trust of Slack from me…
From ZiffDavis article:
> QuickTime 6 media player and QuickTime Broadcaster, a free application that aims to simplify using MPEG-4 in live video feeds over the Net.
There were (loosely) almost checksums for the oral transmission of the Sanskrit versions of the Mahabharata for ensuring consistency and accuracy.
Priests were highly trained in recitation and memorization and the oral texts were consistent across vast regions.
My source is vague memory but I think it was from JAB van Buitenen speaking about oral transmission and accuracy in the intros for either “The Bhagavadgita in the Mahabharata” or “The Mahabharata; Book of the Beginning”.
As someone who’s lost much ability due to an illness, the touch input, accessibility features and intimacy of my phone have been a lifesaver.
Desktop web versus phone/tablet/tocuhscreen? I’d take the innovations and how forward they’ve moved us and society over anything in the past… they’re not just about input but forced new solutions and took us to new places.
Can anything be implemented better? Of course, and I agree with you: the next disruption will be better.
BUT will also expose more challenges in how we deal with tech, each other, and the planet.
Maybe if he had taken some responsibility and demonstrated remorse? He may have felt he was too smart for this situation and could continue fooling people?
With MacOS I felt there was a major quality change for visual quality & animations when SwiftUI was used BY Apple for the OS and applications.
I'm not a developer, but it felt there were areas where an icon or window just didn't visually work the way it used to or SHOULD in placement or animation.
The hackish-ness hasn't changed over time: there are so many examples throughout the OS/Applications that I want to say "it was always like that", except it wasn't: Apple set the bar and it was high, the quality was exceptional.
I feel there are a lot of hacks going on with SwiftUI to achieve the same UI placement or animation.
Last quick note I think about often: a lot of analog creation was really hard. It still is. When it comes to digital we've been thinking we'll come back to things later, but never do... we build more bad on top of bad... sadly.