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scott01

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Ask HN: I'd like to learn about software licensing. Any recommendations?

2 points·by scott01·6 miesięcy temu·2 comments

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scott01
·10 dni temu·discuss
Projection. Your account posts mostly negative or passive aggressive comments.
scott01
·14 dni temu·discuss
Can you elaborate?
scott01
·18 dni temu·discuss
Yep, and I feel many commenters in this thread are comparing value propositions only in terms of specs. I’ve built a number of Mini-ITX cases, from 5L to 20L, and they are a pain to work with and maintain. In some cases it’s impossible to make a reasonable filtered airflow, so dust builds up very fast, and a teardown to do clean up is pretty annoying. Steam Machine looks very straightforward to maintain. And it’s also tiny and quiet.
scott01
·23 dni temu·discuss
I believe the tools like Resolve are built around VFX reference platform specs. I doubt anyone will standardise on the basis of a rolling distro where you can’t pin glibc version. https://vfxplatform.com
scott01
·27 dni temu·discuss
Honestly, I completely missed the quotes on the first read. I agree with the sentiment that crimes should be called out as crimes and not, e.g., ‘oopsies’.
scott01
·w zeszłym miesiącu·discuss
For type erasure (it’s sometimes useful), custom allocators, I/O, for example.
scott01
·w zeszłym miesiącu·discuss
I agree. His negativity has probably detracted quite a few people from him that otherwise are quite aligned. Still, his historical remark is rather peculiar.

As for the language, yes, sadly, it’s with us seemingly to stay. I code it professionally and I can’t find a single interesting, or even good, thing about it. Apart from wide adoption of course. Everything about it feels extremely badly designed from the user perspective (though it’s probably technically very impressive) with many details, that probably the sanest strategy is to use a small subset of the language. At least I don’t have to use STL at work, that’s something positive, I guess :)
scott01
·w zeszłym miesiącu·discuss
[flagged]
scott01
·w zeszłym miesiącu·discuss
Same. Also the “russophile” part sounds kinda racist.
scott01
·2 miesiące temu·discuss
I respectfully disagree — a lot of conveniences that C# provides produce GC trash which will cause frame spikes. I remember having had to add a non-allocation string.contains alternative at one project. Lambdas and linq also have this problem, or if a string is passed through native-c# boundary. Language itself is really nice though :)
scott01
·2 miesiące temu·discuss
I have email backups from a provider where filenames are extremely long.
scott01
·2 miesiące temu·discuss
I’m not as experienced as some people here, but in ~10 years, I’ve never needed to write code for anything other than x86 or arm. So I agree with the author on their priorities.
scott01
·2 miesiące temu·discuss
Obviously. I responded to the commenter with some context, but your comment doesn't bring anything to the discussion.
scott01
·2 miesiące temu·discuss
If I'm not mistaken, he's either affiliated with or otherwise connected to the effective altruist movement, hence he can't be unbiased. I find this article tells an interesting perspective on it: https://www.noemamag.com/the-politics-of-superintelligence/
scott01
·2 miesiące temu·discuss
I’ve never heard of anyone making distinction between “sound design” and “sound effect design” in gamedev. I don’t know anything about cinema or other creative industries though, but my original post is only about video games.
scott01
·2 miesiące temu·discuss
From my experience, it’s very rare to see someone not using Reaper for sound design. Some use Pro Tools or Cubase, but they aren’t as common as Reaper. It really has no competition due to how easy it is to prepare dozens of assets with a single render (all with correct naming and loudness) as well as extensions that add features no other DAW has (e.g. Global Sampler, stuff by LKC Tools, etc.).

It’s not very good for music, though, so here, the situation is a bit more diverse. So yes, I’m talking concretely about sound design.
scott01
·2 miesiące temu·discuss
And Reaper is currently a de-facto standard for game audio design.
scott01
·2 miesiące temu·discuss
I’ve seen managers hiring people with an intent to lay them off when winds change to protect themselves and their close circle. I can only imagine they’ve had great KPIs in both cases: first for scaling the team, and then for cutting costs.
scott01
·2 miesiące temu·discuss
It’s convenient to buy fat-free products to lower caloric density of everyday food. Given mostly sedentary lifestyle, maintaining healthy caloric intake is pretty hard, and limiting fats (not only fat-free dairy, but also lean meats) and sugars really helps. Note limiting, not excluding — going extreme fat-free is definitely bad for health, and it also takes huge effort compared to just limiting.
scott01
·4 miesiące temu·discuss
I don’t think so. Windows is very easy to administer compared to both, Linux and Mac. There is also a compliance part that MS makes easier, though it’s a bit beyond what I really know.