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seventhtiger

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seventhtiger
·w zeszłym miesiącu·discuss
All enablers also enable mediocrity. That's not new. At least when the non-mediocre engineer has to work with someone, they can have a tireless responsive partner.

I find this varies by individual, but the AI taking care of so much boilerplate and rote work of coding, and taking the role of architect, test designer, and reviewer is a lot more productive for me. Check the code may take the same skill, but it's an order of magnitude less work.
seventhtiger
·w zeszłym miesiącu·discuss
I'm not American or ever worked in the USA. It's not a judgement of human value. It's a judgement of work output.
seventhtiger
·w zeszłym miesiącu·discuss
When you criticize AI, always remember that the alternative is the average employee. Today's models are pretty good.
seventhtiger
·10 miesięcy temu·discuss
For example in the UK the police did a sting simply by wearing expensive watches, and caught 31 robbers in a 12 month period.

https://www.bbc.com/news/av/uk-68003783

I agree that all the random factors you mentioned exist, and the proportion to random vs targeted theft would be an interesting debate, but there's solid evidence for significant targeted theft. The fencers tell the thieves what to look for.
seventhtiger
·10 miesięcy temu·discuss
They actually do though. First thing to learn when swiping is what's worth swiping, and if no one will buy an iphone paper weight then it's not worth the risk.
seventhtiger
·2 lata temu·discuss
Ape Escape was mentioned. That game was released to promote the dual analog controller on Playstation 1. Back then the convention of camera control on right stick wasn't even established, so camera rotation was on the shoulder buttnos, while the right stick was used to control weapons!

The game's soundtrack is iconic. Dark Ruins is a favorite: https://www.youtube.com/watch?v=1jbNHgmU1TM
seventhtiger
·2 lata temu·discuss
I am being broad but to be more specific, if we classify games across two dimensions, one being tall (aka systems) versus wide (aka content), then I can't think of a single game that is more tall than wide. At best you get games which are squares, like tetris and pacman where a small amount of systems and a small amount of content go together.

For the vast majority of games they are very wide. Including technical platformers, which will have very finetuned movement systems, but they must be accompanied by a lot of equally finetuned levels. Another way of seeing it is that content is the "space" which your systems are expressed in, and more expressive systems require more space. A complex combat system will demand more enemy characters for its complexity to be relevant.

But I was only speaking in terms of programmers' understanding the nature of game production, rather than their actual contribution to the game. Of course there are very programming forward games, and entire genres driven first and foremost by innovative gameplay code. But even in those games and genres the programmer must understand that on top of the unique features that are being programmed, most of the important work will still be content creation. It's the nature of the beast. I'm a programmer who had to learn this the hard way. It's nothing like a software startup. It's more like a movie production with a software project inside.
seventhtiger
·2 lata temu·discuss
I'm directing an indie game at the moment. I think programming and art skills can be both be valuable, depending on game and genre and so on, but I strongly agree about artists having a better perspective on game production. They understand that games are content and most of the work goes into content creation. Sometimes you discuss adding two characters and the programmer is thinking I can just share the movement code while the artist knows it's at least weeks of work to create all the art, same goes for sound, writing, and game design.

The highly automating/efficient mindset of programmers is great but even small games are big pieces of art that require a lot of diligent labor that you must expect and respect.

And of course, your point is that no one sees programming in a screenshot or trailer.
seventhtiger
·4 lata temu·discuss
He was exiled in 1991 and ostracized by his family, 10 years before 9/11. He wasn't a citizen of Saudi Arabia when the attack was planned and executed.
seventhtiger
·7 lat temu·discuss
Some people thrive in structure. Taking away their job wouldn't be freeing. It would remove a big foundation their life is built on. Not everyone want to self-motivate and build their own structure because there already exists large structures you can just find your place in.

So it's not about not having a hobby. It's about having a place and purpose in life.