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skneko

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skneko
·3 lata temu·discuss
For no apparent reason, here you can find my key ;P http://pgp.rediris.es:11371/pks/lookup?op=get&search=0xF7662...
skneko
·3 lata temu·discuss
I have the non-Pro edition (Home?) and I have the setting. I think this is a US-vs-Europe thing?
skneko
·3 lata temu·discuss
For your information, in the Java world the equivalent of .NET is called JRE (Java Runtime Environment).
skneko
·4 lata temu·discuss
You might be interested in IntelliCode from Visual Studio. It's an AI-guided autocompletion tool, like Copilot, although dumber and less powerful. It can run in local mode [0], looking at your existing codebase (opened solution) to feed future suggestions.

[0]: https://docs.microsoft.com/en-us/visualstudio/intellicode/ov...
skneko
·4 lata temu·discuss
In my experience the Windows-Linux split is around 50-50, but I've only seen exactly two people with Apple devices in my entire life here. Western Europe.
skneko
·4 lata temu·discuss
Don't worry I'm European and 90% of developers I know think exactly like you (and me). It's just that the HN crowd is typically North American, and people tend to like what they have grown with.
skneko
·4 lata temu·discuss
I'm from Europe and there's a lot of .NET jobs here too. In my experience, the US is the outlier with a very small .NET presence.
skneko
·4 lata temu·discuss
As far as I know, Microsoft is the only big company I know that uses a gigantic, generic, combined EULA for all of its services at once.
skneko
·4 lata temu·discuss
It makes a very useful point: this is just another accident, but the media is reporting on it because the involved brand is Tesla.
skneko
·4 lata temu·discuss
As explained in [0]:

- To develop for consoles, one must be licensed as a company. As an open source project, Godot does not have such a legal figure.

- Console SDKs are secret and covered by non-disclosure agreements. Even if we could get access to them, we could not publish the platform-specific code under an open source license.

[0] https://github.com/godotengine/godot-docs/blob/master/tutori...