It's interesting that we're so used to the GUI buttons having that specific behavior of only triggering when releasing, even if you exit and enter the button area while holding the mouse button down, etc.
IRL 99%+ of buttons work by just doing the thing as soon as you press them. But a button that works like that in a GUI would feel wrong.
What's the experience with Font Forge for creating pixel fonts? I have never used it but I always assumed that a font creation tool made for arbitrary style "vector" fonts is probably unwieldy if all you want is square pixels, to be rendered pixel-perfect, etc.
I made PixelForge [0] a while ago just for creating pixel fonts and being able to export to TTF. I had it semi-abandoned for a few years, but I'm about to release a new version in the next few days! [1]
Having lived with a cat that had been in the streets for months before being adopted, and a different cat that had always lived indoors, I think that's the main difference in behavior regarding safety.
The one that had had experiences outdoors was more obsessed with food (to the point of eating everything fast until vomiting sometimes), scared of noises and sudden movements (going to hide in safe places), even from the people that had been living with her and caring for her for years. She was sweet and loving, but the streets never left her.
The one that had always been indoor was friendly to everybody, never super scared of noises, super curious, could regulate food properly (eating piecemeal throughout the day), etc.
There's always differences between cats' personalities, and this is a small sample, but it seemed significant and made sense given their experiences and possible past trauma.
The quick way I'd solve that is to open any program window (like calculator or whatever), mark it as being on top of other windows, and resize it and place it on top of that area. It seems quick and easy enough for the effort.
It reminds me a bit of this post from the Facebook engineering blog (2015) [1] where they discuss embedding a very tiny preview of images into the html itself so they show immediately while loading the page, especially with very slow connections.
Any interesting insights about using Godot with C#? I love C# and I'm happy using it in Godot even though it's not as seamless as in Unity: in Godot 4 we still can't export to Web if the project is C#, and there's the whole conversion between C# types and Godot types that adds inefficiencies and extra allocations, etc.; it feels like it's a second-class language in Godot.
I'm always interested in seeing what people find when developing larger projects in C#.
I didn't find a mention of him making a mistake in this article, but I think I read somewhere a while ago that the numbers he wrote on the tablets had some error somewhere.
I'm pretty sure they did it wrong then. You can share a link to any file inside of your dropbox, and anyone can download it regardless of whether they have an account.
IRL 99%+ of buttons work by just doing the thing as soon as you press them. But a button that works like that in a GUI would feel wrong.