Location: Porto, Portugal
Remote: Yes
Willing to relocate: Yes
Technologies: Lua, C, C++, GameDev, Python, know some embedded and some cloud stuff.
Résumé/CV: https://www.linkedin.com/in/gamedesigner
Email: [email protected]
Looking for C or C++ roles. (or similar). GameDev and Embedded at my first choices but any work with these technologies is fine. I am hoping to find work where I am NOT firefighting or replacing someone that quit. I want time to do onboarding properly, learn the job, and do a great job. Location: Porto, Portugal
Remote: Yes
Willing to relocate: Yes
Technologies: Lua, C, C++, GameDev, Python, know some embedded and some cloud stuff.
Résumé/CV: https://www.linkedin.com/in/gamedesigner
Email: [email protected]
Looking for C or C++ roles. (or similar). GameDev and Embedded at my first choices but any work with these technologies is fine. I was working as C++ engineer for a train physics simulation software at Siemens. before that my work was for a pluginless browser luxury ad game company, I was responsible for making ads created using Unreal Engine 5 run on Linux using Wine, receiving the keyboard and mouse commands sent by the browser and giving back compressed video to the browser. Before that I worked for an BMW subsidiary that works with programming for the car themselves, so automotive is fine too.
Crappy I don't mean only job in bad companies, but sometimes job in good companies but a bad situation or project. For example one of my recent-ish experiences was in an excellent company but the project was pure firefighting, the people that knew the thing well were leaving, and the company policies were getting in the way of the project, so I got hired to "replace" people, this just sucked and in the end didn't work.