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wicket

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Indiana Jones and the Quest for Paradise VGA

archive.org
5 points·by wicket·17 dni temu·0 comments

Doom64KB

github.com
1 points·by wicket·19 dni temu·0 comments

How Donkey Kong Smashed King Kong (Universal vs. Nintendo)

gamingalexandria.com
2 points·by wicket·20 dni temu·0 comments

agentgateway Joins AAIF as an Open Gateway for Agentic AI Infrastructure

aaif.io
2 points·by wicket·w zeszłym miesiącu·0 comments

agentgateway – One high-performance gateway for service, LLM, and MCP traffic

agentgateway.dev
1 points·by wicket·w zeszłym miesiącu·0 comments

Giving the ZX Spectrum a Fair Shake

bumbershootsoft.wordpress.com
6 points·by wicket·2 miesiące temu·0 comments

z386: An Open-Source 80386 Built Around Original Microcode

nand2mario.github.io
135 points·by wicket·2 miesiące temu·37 comments

New financed PostmarketOS project: q6voice(d)

postmarketos.org
2 points·by wicket·2 miesiące temu·0 comments

Agent Policy Specification

agentpolicyspecification.github.io
2 points·by wicket·3 miesiące temu·0 comments

80386 Memory Pipeline

nand2mario.github.io
118 points·by wicket·3 miesiące temu·18 comments

1-Bit Bonsai: The First Commercially Viable 1-Bit LLMs

prismml.com
3 points·by wicket·3 miesiące temu·2 comments

goose has a new home – the Agentic AI Foundation (AAIF)

goose-docs.ai
2 points·by wicket·3 miesiące temu·0 comments

Introduction to the PineTime Pro

pine64.org
3 points·by wicket·3 miesiące temu·1 comments

Rosetta Magazine Researcher

github.com
2 points·by wicket·4 miesiące temu·0 comments

PINE64 FOSDEM 2026 Update

pine64.org
5 points·by wicket·4 miesiące temu·1 comments

Duranium: A More Reliable PostmarketOS

postmarketos.org
3 points·by wicket·4 miesiące temu·0 comments

[untitled]

107 points·by wicket·4 miesiące temu·0 comments

Raided by the Police – Investigating Nintendo, Sega, & Devkit Arrests [video]

youtube.com
6 points·by wicket·4 miesiące temu·0 comments

Taalas Etches AI Models onto Transistors to Rocket Boost Inference

nextplatform.com
2 points·by wicket·5 miesięcy temu·0 comments

PicoClaw: Ultra-Efficient AI Assistant in Go

github.com
1 points·by wicket·5 miesięcy temu·0 comments

comments

wicket
·2 miesiące temu·discuss
It's not a Mega Drive-"Style" shoot-em-up, it is a Mega Drive shoot-em-up. 100% Mega Drive code, with a physical cartridge release planned for later this year. It runs on other platforms via emulation.
wicket
·2 miesiące temu·discuss
It sounds like a problem related to memory interleaving. He doesn't say whether the memory modules are identical, my bet is that they differ. Could also be a poor performing motherboard.
wicket
·3 miesiące temu·discuss
Related paper

BitNet: Scaling 1-bit Transformers for Large Language Models (2023): https://arxiv.org/abs/2310.11453
wicket
·7 miesięcy temu·discuss
> Game Arts subsequently ported Grandia to the PlayStation, dropping it in Japan in the summer of 1999.

When I grew up, "dropping" something meant "excluding" it; you might drop a player from a team or a feature from a product to exclude it. It turns out that Grandia did actually release in Japan for the PlayStation in 1999.

Am I the only one who struggles with this new, fangled definition of the word "drop"?
wicket
·8 miesięcy temu·discuss
Didn't Nintendo sue Atari/Tengen a couple of times?
wicket
·10 miesięcy temu·discuss
A couple of details missing from the article:

- Intel quietly introduced their implementation of amd64 under the name "EM64T". It was only later that they used the name "Intel64".

- Early Itanium processors included hardware features, microcode and software that implemented an IA‑32 Execution Layer (dynamic binary translation plus microcode assists) to run 32‑bit x86 code; while the EL often ran faster than direct software emulation, it typically lagged native x86 performance and could be worse than highly‑optimised emulators for some workloads or early processor steppings.
wicket
·10 miesięcy temu·discuss
The N64 had the 64DD/Randnet in Japan which included a modem and web browser.
wicket
·10 miesięcy temu·discuss
I seem to remember that "runderwo" was working on porting Linux to the N64 back in the "Dextrose" days, when the N64 scene was still active. I can't find much information on his port, but I did find a reference to it here: http://n64.icequake.net/#projects