I Tried to Break WebGPU (and Found These Hidden WGSL Limits)(hugodaniel.com)
hugodaniel.com
I Tried to Break WebGPU (and Found These Hidden WGSL Limits)
https://hugodaniel.com/posts/webgpu-shader-unknown-limits/
4 comments
A bit of library introspection to supply the limits as readables seems like a no brainer.
This would be very cool, like a low level diagnosis query that could report on these
I don't know it they still do, but Microsoft used to be quite good at this kind of thing.
Im doing a small tool to provide diagnostics and play with shader limits, hopefully it makes finding these limits easier in different machines and OSes. Still an early WIP: https://hugodaniel.com/pages/webgpu-diagnostics
The idea is to also see how Windows behaves and different drivers, and try to collect some safe boundaries
The idea is to also see how Windows behaves and different drivers, and try to collect some safe boundaries