Considering that pretty much all multiplayer games in existence perform some sort of local prediction / state interpolation to hide the lag on the local machine, cloud only multiplayer will be considerably worse. After all you can no longer hide the lag locally, since you're not computing anything on the local machine, so the minimum precieved lag will go from 0 (for movement of your own player character) to the RT between the datacenter and your PC :/
I actually wrote a Asteroids "Clone" that uses Vector Graphics last year :) [0]
But I agree, tooling is complicated. I'm currently adding the finishing touches to the rewrite of my own Assembler / Compiler pipeline [1] and started work on a more "traditional" Metroid-like shooter, the sprite and map editor are both custom programs written in rust using imgui bindings and take care of the grunt work for generating all the data structures used in the game currently the dev efforts are 50/50 tooling/game though :D
That however goes both ways, making it also far easier to install a dictatorship etc. because you don't have to replace tens of thousands of police officers with regime loyal ones.
We're walking on razors edge here, it only takes one "election gone wrong" and we might find ourselves in a nightmare with no escape.
Plus the fact that you can't directly write to VRAM at all times and have to wait for the corresponding access windows.
But it's also a big contributor to the general art style and gameplay limitations for which the games of that generation are known for.
However with a few tricks drawing vector like graphics is possible[1] (to some degree), even though it requires a huge amount of lookup tables to be anywhere near peforment :D
Factories in Orbit, pretty much. There might not be many products today which will benefit from this ability, but a free fall environment brings many benefits to things such as crystallization of materials.
For example, the last resupply mission of Space X to the ISS included an experiment to product optical fibers onboard the space station, the goal is that these fibers will have a much lower number of defects in their crystalline structure then their earth produced counterparts, this means less refraction, which results in less signal loss over a longer distance which reduces the number of repeaters which reduces increases the overall signal speed.
Now, of course if you wanted to deploy these things on a world wide scale you'll need to set up a bigger shop then the ISS - which most likely will go out of service within the next decade anyway...
And while the moon does not provide a free fall environment such as LEO, the gravitational influence is still much lower than on earth itself and scaling up on a surface will most likely prove easier in the long term than doing so in orbit around the earth.
They are simply ignoring the real world economic impacts though, which is stubborn to say the least.
The world is no utopia, and as long as money / economic gain is the utmost priority for most of humanity and its corporations, allowing widespread use of patented G.M.O.s will only cause more damage in the long run.
Imagine a whole countries population being dependent upon a companies patented seeds. Now add some secret courts implemented via trade agreements so the country is effectively unable to just "use" these seeds without paying up incredible amounts of money and suddenly you got yourself a situation where the country might end up under effective control by the company.
Yes there's probably still a way out of this dilemma, but with the right/wrong people coming to power through the course of action, you might quickly end up with nationalist government for which the most easy solution is out is a war.
Currently a lot of fincancial products can be created and managed in London, since once approved there, they are automatically approved in all other EU member states, too.
This of course will have to change once the UK has left the EU, making the people involved in these processes one of the first to be moved to Franfkurt etc.
Also cool to see myself featured there, so in case you need another homebrew game with access to the source try https://gitlab.com/BonsaiDen/vectroid.gb