This guy's job is what originally attracted me to software engineering... the idea you could be so good and important to a company that they just pay you to pump out something awesome and let you do it. Granted this focuses on a failure, but he had many successes and the failure is Atari's fault for pushing an impossible deadline.
Of course times have changed and this isn't a practical scenario anymore, and likely for good reason. But it still reminds me of how a simple DOS game that a man could do on his own was state of the art. Sure there's the odd app like Flappy Bird that goes viral and garners success, but that's the luck of the lottery, really. It's different from back then.