Am I missing something here in my (MS) SQL world? if a new field is added as null, I do that to the (now) 20 year old system to we don't break 100's of stored procs - any (new) code that needs that field, has to check for it being null...
I actually thought this was a "bug" with the renderer, feel silly now realising it's a feature, a great one at that, now it's been pointed out! very cool. Anyone wondering if worth some play time, it definately is!
All 3 have been VA to be fair. I do wonder if have missed a trick with IPS but have been lead to believe VA has the speed (and HDR as a plus)? that is kind of the point though I suppose, buying a "HDR ready screen" - it's been a real pain for a few years now from what I have seen >_<
Have had 3 monitors claiming "HDR-400" now; all look equally as shit with HDR enabled in Windows & Gaming, first two where between £120 - £250, third was a "premium" monitor @ £500. Current "HDR" can get te fuck ;)
Visual Studio, for example, switch, stage - it makes the option obvious (bring changes, or discard?), got no problems there, un-doing something that I have committed - that is what I am mentioning, no easy to undo... (is it local stage? do this, did you push? do this..., have other people in repo got the changes, do this, etc...), got shiz I need to be doing rather than reading these details ;)
Yeah, "undo the last thing I did" - There is no button / single command (as far as I know) - you google and get loads of "if this, do this, else this" - dang, I just want to undo and get on with what I need to do!
This :) Got into dev maybe 20 years ago or so, because I wanted to build a game, but no one I knew could code. Eventually got annoyed enough and decided if no one (I knew) can code, then I should learn it instead! so I did. Now working as a senior dev (building mostly web stuff), but still not having built a game, I tried a few times (trying again at the min with Godot!) I now appreciate the people working on rendering, storytelling, animation, model creation and so much more, I am with you on the complexity, I think you have to try it to understand.