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airobus

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Show HN: Image to Music AI – Turn Any Photo into an Original Soundtrack

imagetomusicai.com
6 points·by airobus·há 3 meses·3 comments

[untitled]

1 points·by airobus·há 3 meses·0 comments

Show HN: PokéPath TD – Free Pokémon tower defense game

pokepathgame.com
1 points·by airobus·há 6 meses·0 comments

Show HN: Shuffalo – Unlimited free word puzzle game

shuffalo.cc
3 points·by airobus·há 7 meses·2 comments

Show HN: Queens Game – Daily Challenge and Leaderboard

queensgame.io
1 points·by airobus·há 10 meses·1 comments

Show HN: Navly – Curated Directory for the Latest AI Websites and Tools

navly.org
4 points·by airobus·há 10 meses·1 comments

Show HN: Enhanced Queens Game – A Queens puzzle with a 3rd constraint (regions)

queensgame.io
3 points·by airobus·há 11 meses·3 comments

comments

airobus
·há 3 meses·discuss
I built Image to Music AI — upload any photo (or describe a scene), and AI generates a original music track that matches the mood, colors, and energy of the image.

Powered by Google Lyria. No music experience needed. New users get 15 free credits to try it out.

Would love feedback from the HN community!
airobus
·há 7 meses·discuss
Thank you for the feedback! You're right - 'sever', 'verse', and 'reverse' should all be valid answers. I'm working on adding support for multiple solutions and multiple languages. I'll let you know once the update is ready!
airobus
·há 10 meses·discuss
What’s new: Daily Challenge (UTC), Top-N leaderboard with pagination, mobile-friendly player cell, and <3MB Cloudflare Worker optimizations.

Tech: Next.js App Router, Cloudflare D1, on-demand level loading.

Ask: feedback on puzzle UX and performance; ideas for archived challenges.

No trackers, no popups. Works on mobile.
airobus
·há 10 meses·discuss
Hey! Thank you so much for playing my game and for taking the time to write such thoughtful feedback. I truly appreciate it!

That's an excellent question, and you're right that the first few levels are designed to feel very familiar to ease players in. The main differences in Enhanced Queens Game really start to shine on the more complex boards:

The Colored Regions: My version adds a third, crucial rule – you must have only one queen per colored region, in addition to one per row and column. This introduces a new layer of spatial reasoning that completely changes the strategy.

The Adjacency Rule: Queens cannot be placed in any of the 8 squares immediately surrounding another queen (horizontally, vertically, or diagonally).

And thank you especially for the feedback on the crown's visibility for players with color blindness. This is incredibly helpful and something I hadn't fully considered. Accessibility is very important, and I will definitely work on a fix to improve the contrast or add a more distinct visual indicator for the queens. I've logged this as a high-priority task.

Thanks again for the fantastic feedback! It's invaluable for a solo developer like me. I hope you'll give some of the later levels a try and see the new mechanics in full action!
airobus
·há 11 meses·discuss
Hi HN, I'm the creator of this project.

I've always been a fan of logic puzzles like the Queens game that became popular on LinkedIn, but I felt the core mechanic was a bit one-dimensional and lacked strategic depth. I wanted to see if I could create a more challenging version for myself and other puzzle lovers.

The main twist in Enhanced Queens Game is the introduction of "colored regions" as a third constraint, on top of the classic row and column rules. The goal is now to place one queen per row, column, AND region, while also adhering to a new adjacency rule (queens can't touch on any of the 8 surrounding squares). This transforms the puzzle into a much deeper spatial reasoning challenge.

I'd love to hear any feedback you have, especially on the new 'region' mechanic, the difficulty curve, or any UI/UX suggestions.

Thanks for checking it out!