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arrjayh

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arrjayh
·há 2 anos·discuss
~20 engineers, ~3 people managers. From what I recall the team had high attrition and shuffled through a number of people managers. When I joined 1 manager was new hire, 1 manager was new-ish hire, 1 manager was fairly seasoned at Riot and had a "good reputation". Was still a total mess.
arrjayh
·há 2 anos·discuss
> My experience at big corporate is that (edit: unmanageable) tech debt is caused by undisciplined and unorganized scrum team.

Yeah, this is 100% correct. I comically left Riot after ~6 months for this exact reason. Obviously it's a large company with many different flavors of teams, and it sounds like this team maybe has gotten it together, but by in large most haven't.

While I was there I was working on some of their core games tooling and felt uneasy about my day-to-day. My teams tech debt was quite literally owning them. Constantly missing sprint scopes, spending countless hours arguing and debating about trivial stuff, it was all a mess. They ended up laying off a number of people from that team in a pretty shifty manner so maybe things have gotten better since then.
arrjayh
·há 2 anos·discuss
Yes, you should absolutely care.
arrjayh
·há 2 anos·discuss
What in the actual, 6.2 GHz!? The power draw must be insane.
arrjayh
·há 2 anos·discuss
Do they really? that seems difficult to navigate
arrjayh
·há 2 anos·discuss
Probably because they couldn't hire effectively?
arrjayh
·há 3 anos·discuss
This is brilliant. I'm a mid-level engineer with decent C/C++/Rust background. Have yet to find a team like this. I'm inspired by your story to keep searching!
arrjayh
·há 3 anos·discuss
This is awesome! I've become preconditioned to seeing slow buggy demos. This is snappy and a great representation of HTMX. Good work!
arrjayh
·há 3 anos·discuss
I'm working through this exact situation right now, I really appreciate this insight!