You see innovation in this space a lot in research. For example, Dalorex [1] or Azul [2] for operations on sparse matrices. Currently a more general version of Azul is being developed at MIT with support for arbitrary matrix/graph algorithms with reconfigurable logic.
It looks pretty ambitious on release from what I've seen youtubers playing. Then again, they only played the first 100 years. Who knows what late game content will be like (that said, people don't usually play that long).
I intuit parent was referring to PC gaming, which is far more demanding than mobile gaming. Also, most PC games are compiled to x86_64, which means there will need to be a virtualization layer for non-native games (the majority), which will add latency.
I find them endearing. The same with conference presenters with quirky attempts at humour. The opposite, which is absolutely dry exposition, is much less engaging in my opinion!
[1] https://ieeexplore.ieee.org/document/10071089 [2] https://ieeexplore.ieee.org/document/10764548