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bussyfumes

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bussyfumes
·há 3 anos·discuss
Sorry for the delay, I've been a bit busy recently.

I've just adjusted the highlighting of the cubes, give it a look. For feedback you can contact me here, by email or open an issue on GH. Hope you enjoy!
bussyfumes
·há 3 anos·discuss
Yeah, makes sense, I'll consider it, thank you!
bussyfumes
·há 3 anos·discuss
Happy to know you like it!

No, some seeds can't be solved and the game doesn't verify them.
bussyfumes
·há 3 anos·discuss
Glad you enjoyed!

Thank you for your feedback. The "Back" button allows you to go back to the initial state of the game so I'm not sure as to how I'd make it unlimited. Could you please elaborate? I'll consider adding a hint, just have to come up with the animation.

Never heard about the Threes game, that's very interesting. When 2048 went viral I remember it being promoted as a learning exercise from some book a student did while learning JavaScript.
bussyfumes
·há 3 anos·discuss
Thank you, I'm aware that it sometimes looks off on certain Android phones, however I haven't had a case where it is unplayable. Could you tell me your phone model, what size/resolution is the screen?

I can't promise a speedy resolution since I don't have an Android but I'll definitely look into it when I get a chance. You can share your details here, send them to me by email or open an issue in the repo.
bussyfumes
·há 3 anos·discuss
Thank you for your feedback!

Personally I am not sure if I like winning more than just combining the cubes together and moving onto the next seed if it can't solve the current one :)

Pre-generating seeds is a valid solution but since I don't want the game to make any network requests I don't think it would work for me. Brute forcing it makes me worried if it'd drain the battery.

I think I would rather add an opt-in (like a checkbox) option to make the game check fields for certain patterns that tell if a seed can't be solved and keep generating until there's a seed that passes that check. I think that way the game would still give you the occasional seed that can't be solved but statistically your chances would go up.

Regarding rotating the view, that would make it a different game and I'd like to keep it as it is. However, that sounds like it could be fun so please send me a link if you end up creating such a version! :)
bussyfumes
·há 3 anos·discuss
Glad you enjoyed!

Could you elaborate on 'start from a solution and keep expanding it'? I thought of it more like checking the field for certain patterns that tell if it can't be solved and generating fields until one passes that check.
bussyfumes
·há 3 anos·discuss
Thank you for your feedback and kind words!

Your suggestion makes a lot of sense, I think I'll add 0.5 transparency to the cube the player is dragging when it can be combined with the cube under it. It's late so I'll do that tomorrow, stay tuned :)
bussyfumes
·há 3 anos·discuss
Yeah, I've cleared it many times. Sometimes no matter how skilled you are luck is not on your side :)

Maybe the game could benefit from a mode that verifies if a seed is solvable but I haven't gotten past it being just an idea.
bussyfumes
·há 3 anos·discuss
Only a day? This has been my go-to time killer for the last 5 years!

On a serious note, you're welcome, glad you enjoyed! :)
bussyfumes
·há 3 anos·discuss
Seeds are absolutely random and some of them can't be solved. I've had people complain about it but I consider it to be another aspect of the challenge of this game because there are cues you can notice that tell you if it's not possible to solve it.

Yeah, you went the extra mile spinning up a local server :)

If the trip you're taking is not a long one, you can just make sure to load the page while you still have reception. The game doesn't make any AJAX requests or load any resources after that and prevents the default 'pull-to-refresh' gesture so if you don't refresh the page accidentally, it'll stay available.
bussyfumes
·há 3 anos·discuss
I've never had big hopes for the project but I feel incredibly happy that you like it!

The original I played on my friend's phone was just that -- a phone game, so making sure it works on my phone was a priority :)

I don't have an Android but last time I tested it was playable even though the cubes were bigger than I'd like them to be on some screens.

I've made an offline version for myself in the past to play while traveling by train. Copying the contents of the .js and .css file into the HTML file into <script> and <style> tags was enough. I wonder if I can make it easier for other people like you by storing it somewhere on git...

P.S. Here's the source if you want to create an offline-first version yourself: https://github.com/Kiryhas/memechain
bussyfumes
·há 3 anos·discuss
When I was a student there was this power-of-two game on my friend's iPhone that I was literally addicted to. I didn't have an iPhone and eventually the game even disappeared from the AppStore. I missed it very much and my friends jokingly mentioned building a copy just for me. They never got around to it but at some point I thought "maybe I should give it a try?". So I gave it a try with no game dev knowledge and the second iteration turned out just fine for my needs: https://kiryhas.github.io/memechain/

I've considered rewriting it to make the code better many times but every time I sit down to do that I think to myself "it works just fine, why touch it" and leave this idea for a while :)

BTW the idea of the game is to combine cubes with the same number and color until there are only 4 left.