This works if you already know how to code, and can come up with a quick 1 hour problem for them to solve. And it is a lot of work on your side as well. Filtering the list, checking the code, making sure they didn't cheat by checking github logs, pay someone else to review the candidates.
It would almost be quick to post the job online, break it up into stages, hire someone, check their progress, and move to the next person if their work is not satisfactory.
Are you saying it is impossible to escape their devious plans, because I have managed to avoid a parking or speeding fine for the last 20 years, simply by following the rules.
Has google hired a lot of MBA's recently, because it look an awful lot like they are trying to cross-pollinate their main business lines, to improve vertical integration and uptake.
You will often see this with someone coming into a new space. HTC used to be like this, very consumer friendly, then when they start to do well they change and become assholes.
All of the amazing websites and apps created here are just copies of other apps, localized for China. I don't see this as anything to be too proud off, creating the apps isn't hard, and china has a huge number of people so you have that going for you.
Show us were China is innovating, that is where the real story is.
Then you have to worry that they might track you down. How will you send an anonymous email? The library will have cameras, so might the coffee shop. The fake email you setup might store information about your location as well. You can never be too careful. It might be better to send a regular old mail.
> On top of start small I'd add: just finish it first.
Make the most MVP(G?) game that you can, and finish it, get it out there. Then start making improvements adding stuff, making it good. Just finish something and get it done and out there. So many people keep adding new features, trying to get it perfect before they release it, which they never end up doing.
> The game is desktop-only, and it probably could have been done with Flash, but the web was the main reason this game had success. It feels very much like a website, because it is… it’s able to have solid integration of various user interface elements in a website format rather than a typical game menu. More importantly, because of the nature of the web and links, this game spread like hot cakes through social media and news outlets.
What does that even mean? Is this non-nonsensical to others, or am I missing something? And it is a bomberman clone?
> It's more probable that you reconstructed those memories from stories told by other people, even if you forgot hearing those stories before remembering the event, than that you're an exception to a well-studied and widely documented event.
People want to feel that they are special, together with the fact that the other people involved, the parents, have probably forgotten talking about it as well, since they forgot about the even happening.
Ah yes, so much power going the assembly code route, it took me a while to shake it. Started entering opcodes in the z80, and thought that Masm was as good as it could get. Was still doing Windows x86 assembly programming, until I found another way.