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cydmax

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cydmax
·ano passado·discuss
Buy a used Braun A1/A2 amp (100-200$). There are maintenance handbooks online for both. Replace the two main condensators, which cost about 10-20$ each. Buy a pair of Canton GLE 200 or their presuccessors (100-350$). They didn’t change much in the last 20 years. Still very good, neutral and enough bass for a small living room. Hook your Technics 1200 MK2/5 (1000$) with an all round needle (100$) to the Phono-In Cinch connectors. Select your favorite vinyl from your collection, put it on the plate of the 1200. Move the arm on the first track of the vinyl. Enjoy completely analog music without distractions. The A1 boots in under 100ms, so does the Technics 1200. Total costs 1670$. Beats any Sonos etc. setup in sound quality and convenience.

Disclaimer: I have booth systems in parallel and I feel disgusted and disappointed every time I have to use the Sonos system now.
cydmax
·ano passado·discuss
It looks like supervisord had it last release in December 2022. GitHub issue for a new release are not answered: https://github.com/Supervisor/supervisor/issues/1635#issue-2... The original author seems to have moved on to NixOS.
cydmax
·há 6 anos·discuss
A colleague just switched from a game development company to our gig, which is selling Field Service Management Software which integrates with SAP. So we talked a bit about the differences and I hope this answers your second question.

1. Constant Updates/Upgrades Most games are a one time effort with some patches and maybe a add on and if it’s really successful a sequel. Business Software runs for years in a company and needs to be supported. So the customer needs to sign a service contract besides the initial payment and licenses. Games are usually a one time buy. Exceptions are MMOs. Game companies noticed this mishap and are trending to service games now, which would create a steady inflow of money from loyal customers.

2. Complexity It depends on what the game company focuses on. If you only build games, you need to master a game engine or build your own. It doesn’t need to be customizable if it stays in your company. With ERP software you need a lot of configuration switches and cover a lot of similar but not same use cases. A standard product is almost never bought my businesses. They want you to build something for THEIR process. So what SAP did is maximize on this need and they built so many customizations, that you need special training to even begin to understand one of their modules. ERP is definitely more complex in the realm of more stuff to learn and to remember to get it right.

In terms of complexity defined as difficult I can’t really tell because of my lack of experience with game development. But I guess mastering a game engine is difficult, but less “complex” than ERP software.

Funny side note: I did a SAP training one and half years ago at their HQ in Walldorf, Germany. And they own pretty much the small town. There were so many foreigners in town to visit SAP. The SAP campus had the same size as the town :)