AI in strategy games always cheats I haven’t seen a single game where the AI wasn’t built around cheating. Once you figure out how it cheats it’s usually a combination of resource multipliers, build time multipliers and not having a fog of war it becomes much essier to beat at any difficulty.
The argument is silly, dev tools that allow you to run code were never allowed. There is no selective enforcement here and nothing has changed doesn’t matter if the code was written by a human or not.
Just to point it out this isn’t a jab at QC but rather a jab at project 11 and possibly the submission author, basically they failed to validate the submission properly and the code proves that the solution is classical.
Recovering a 17bit ecc key isn’t a challenge for current classical computers via brute force.
It depends, for example - I would consider Google Drive uptime as part of say Google Docs’ overall uptime because if I can’t access my stored documents or save a document I’ve been working on for the past 3 hours because Drive is down I would be very pissed and wouldn’t care if it’s Drive or Docs that is the problem underneath I still can’t use Google Docs as a service at that point.
If current frontier online LLMs are made inaccessible due to a local or global cataclysmic event running models locally will be the least of your concerns.
This isn’t prepping for anything it’s cosplaying as a vault dweller.
P.S. Having TED talks as part of the “educational” curriculum of this project is probably the biggest circle jerk imaginable.