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doty

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Human Interface Guidelines: The Apple Desktop Interface (Final Draft, 12/1/1986)

archive.org
2 points·by doty·há 2 anos·0 comments

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doty
·há 3 anos·discuss
> Look, most modern software is spending 99.9% of the time waiting for user input, and 0.1% of the time actually calculating something.

I'm sorry to say that this argument is not even wrong.

As programmers, it is not useful to us to think about that 99.9% of time. The 0.1% of the time is literally our entire job.

"Most of the universe is not Earth, so why do we spend so much time thinking about things on Earth?"
doty
·há 4 anos·discuss
Am i mis-reading this article?

BESIDES not having any particular way to validate a token without asking the service, making the rate a hell of a lot slower than 2^64 tokens per second (lol wut) doesn’t it also assume that you have 2^46 valid tokens in existence? Isn’t that 70 TRILLION valid tokens, or nearly 9000 tokens per human on earth?
doty
·há 4 anos·discuss
From the post:

> The same doesn't apply to the player sprite, as Aseprite takes minutes to compile the atlas for the nearly 1000 frames we have.

Why does compiling a sprite atlas for the player take 60ms/frame?