Thanks! I originally wanted to make a VR dog simulator for headsets like the HTC Vive and Oculus Rift, and we later pivoted to AR due to the market size being relatively way bigger. The reason for this idea was I always wanted a dog growing up, so I tried to make one. Ironically, my parents just got a real puppy as I finished Rovr. After meeting my family's new dog, I could never see a virtual pet totally replacing an existing regular pet, and I think people will still want pets, but Rovr is an experiment in seeing how emotionally fulfilling a relationship with an artificially 3D character can feel. At a minimum, I hope it can bring joy to those who cannot own a pet due to various constraints (financial, health, landlord won't allow pets, etc.)