frantufro·ano passado·discussAn interactive narrative environment (language+runtime+tooling) with probability as a first class citizen.It’s meant to be used as a middleware in game engines and designed to empower writers that are not programmers.
frantufro·há 3 anos·discussYou are absolutely right, and also understood that my goal is to help writers create interactive stories.Of course games are way more than that, and storytelling is not limited to full stories.World building, character design and even the “metaphors” we use in game mechanics ARE types of storytelling and benefit from narrative design.Thanks for pointing this out, it might be helpful for other people that are not necessarily writers trying to create interactive stories.
frantufro·há 3 anos·discussYou’re right. I should add a link in the footer! I can’t believe I forgot about it!Thanks :)
frantufro·há 3 anos·discussI like what you’re saying.I’ll think a bit more about this and see if it changes the point I’m making in any significant way, otherwise I’ll correct the statement in a future email.Is it ok if I mention your comment there?
frantufro·há 3 anos·discussThanks for the feedback, we’re all learning in this world.I’ll try to do better in the coming emails.Cheers!
It’s meant to be used as a middleware in game engines and designed to empower writers that are not programmers.