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heftig

336 karmajoined há 9 anos
Arch Linux developer.

[ my public key: https://keybase.io/heftig; my proof: https://keybase.io/heftig/sigs/vAGC78N1YQjTEZO96gvqfkVD0fit_mml6IN6XPw-wvo ]

comments

heftig
·há 5 dias·discuss
I had the exact opposite experience. It doesn't teach the basics needed to even solve the first puzzle. Which language are we even writing in? Clicking help explains what exactly to do but not why, as well as lots of rules with unexplained terminology.
heftig
·há 9 dias·discuss
You mean un-uninstallable crapware? This has at least a technical reason: Preloaded apps are part of the read-only system image and cannot be removed. "Disabling" should be equivalent, though.

It's not just preloaded apps, though. A few months ago I prepared a Lenovo tablet for an elderly friend, and if I had just tapped through the OOBE wizard (which presented pages upon pages of optional crapware) without reading, it would have installed 20-30 preselected "popular" apps, mostly games. I had to manually deselect every single one.
heftig
·há 18 dias·discuss
Mobile browsers are assuming you're looking at a legacy page optimized for desktops (widescreen) and have a relatively large virtual screen size by default. They expect you to manually zoom in as necessary. Adding this helps:

  <meta name="viewport" content="width=640, initial-scale=1">
This matches the max-width specified by the CSS. However, a smaller viewport width might be appropriate to increase the text size on mobile.
heftig
·há 2 meses·discuss
The image gets de-saturated but the noise that's mixed in is colored. This looks like a mistake.

I think the noise is also way too 'soft'. At high frequencies it just becomes near-uniform gray so it barely affects the thresholding.
heftig
·há 3 meses·discuss
Firefox on Android can override this via a toggle in the Accessibility settings. Maybe other browsers have something similar?
heftig
·há 3 meses·discuss
The perspective shifts so that the up-down direction becomes the hidden dimension. So the ceiling and floor disappear (and you have trouble avoiding lava) and you only see the walls of the space.
heftig
·há 4 meses·discuss
I wish TERM would contain a list of terminal types in decreasing order of specificity, like 'ghostty:xterm-256color', so a system that doesn't know what ghostty is would fall back to xterm-256color, but that ship has sailed long ago.
heftig
·há 7 meses·discuss
To be clear, walking backwards (away from the target) reduced your bullet velocity relative to the target, reducing the damage you were doing and leading to you needing more shots.
heftig
·há 7 meses·discuss
The bad tutorial at least has some narrative justification. It's just a filter for people who are already useful as shock troops with minimal training.
heftig
·há 7 meses·discuss
The only wrong thing I've been throwing is the SOS Beacon instead of a Reinforce, which is just annoying, and not just once. It makes the game public if it was friends-only and gives it priority in the quick play queue. So that can't be it.

The dialing adds friction to tense situations, which is okay as a mechanic.
heftig
·há 7 meses·discuss
The game logic is also weird. It seems like they started with at attempt at a realistic combat simulator which then had lots of unrealistic mechanics added on top in an attempt to wrangle it into an enjoyable game.

As an example for overly realistic physics, projectile damage is affected by projectile velocity, which is affected by weapon velocity. IIRC, at some point whether you were able to destroy some target in two shots of a Quasar Cannon or three shots depended on if you were walking backwards while you were firing, or not.