Game Closure | Engineer | SALARY: $120k - $220k | San Francisco Bay area (SF) | Tokyo, Japan | VISA REMOTE
Game Closure is building the world's most advanced javascript game technologies, including an engine, server infrastructure, analytics and marketing, among other cool products. We are hiring senior engineers who can tackle architecture and APIs for our game technology on small teams of 3-4 folks. Game Closure has raised more then $30M, and has more than 100M users supported by a small team of engineers <25
For flavor: our last project was to use redux as a server state timeline for 100M+ players; before that we used code mods to port it from our propriety module and class system to es6. There are numerous projects coming up, such as first class typescript support to facilitate better tooling and API documentation, a facial tracking/AR engine, and a react-powered webgl-based UI system.
We have projects for hosted real-time multiplayer gaming, social gaming, cross-compilation to native platforms, and many other core infrastructure tools that we would welcome your support on defining and creating.
Our technologies engine have already been in front of tens of millions of users, and we're adding millions of new users monthly. This is a high leverage position, and very senior. We welcome remote for certain folks, because we're looking to build the best small engineering team in the world, but we prefer to hire in Tokyo and Mountain View.
We are also actively looking for folks across range of leadership roles in product, engineering, and operations.
I believe the original commenter was referring to a previous compensation structure which was over specified almost to a fault before we changed it. We were quite public with how it worked, so you can read about it here: https://www.cnet.com/news/silicon-valley-talent-wars-enginee...
From the article: "New hires get a base salary commensurate with their experience -- at least $100,000, and more than they were previously paid. They join with the promise, if they perform well, of automatic $10,000 monthly bumps until they hit $250,000."
We had attempted to find innovative and more fair compensation structures, but we abandoned the effort because those systems were hard to communicate effectively, which I believe is the root of the problem here.
Regardless, if my company advertised something and didn't follow through, I would put myself out there personally to follow up and make it right, as I've done here. I can say with 100% certainty that any offer from this post absolutely standard and falls within the range advertised.
Generally the process is that you send us an email, and we try to get you on the phone with the best hiring manager for the role. We often request a 3-hr work assignment, a couple of Skype calls, then move to an onsite if that makes sense for all involved.
Usually we can touch base in the first call to get on the same page. We operate a bit differently for management roles, or other key positions. Looking forward to your application if you're interested!
First, that sounds pretty bad — honestly I’m sorry. It’s good to hear direct feedback, as we obviously want to do better than this outcome right here.
On salary: We previously had a program where we gave significant monthly raises in effort to drive fair and aggressive compensation in an ongoing basis. The goal was to pay more, not less, by forcing a review and adjustment on a regular cadence. However, we decommissioned that system in favor of standard offers because we struggled for a lot of reasons you pointed out about complexity. Based on a few debriefing conversations with candidates, we learned and changed to a bog standard system; now all offers are in the range listed (or higher.)
Our interview process can be involved when we’re hiring for key roles; at minimum we require a discussion with 4-5 folks, which can take 2-3 weeks. Generally the process is that you send us an email, and we try to get you on the phone with the best hiring manager for the role. We often request a 3-hr work assignment, a couple of Skype calls, then move to an onsite if that makes sense for all involved.
I can see how you’d be bummed spending the time without the expected outcome. We’ve taken a lot of risks and made plenty of mistakes building this company, but we try to adapt and improve pretty quickly. The important thing is that we try to assemble a team of honest people with big ambitions and a lot of talent… and in broad strokes we’ve accomplished that. It’s led us to an enviable market position with some awesome technologies and unique challenges. If you’re curious, we were at Facebook's F8 two weeks ago on stage talking about specific innovations at Blackstorm: http://www.pocketgamer.biz/interview/65620/blackstorm-labs-o...
If you’re willing to have a quick discussion about this by following up with me over email ([email protected]) I can do my best to listen carefully, and try to return the favor if you ever want advice on something I know well, like fundraising, engineering careers, or network programming.
Blackstorm | Engineer | SALARY: $140k - $220k | San Francisco Bay area (SF) | Tokyo, Japan | VISA REMOTE
Blackstorm is building the world's most advanced javascript game engine, among other cool products like an IDE (js.io)
We are hiring senior engineers who can tackle architecture and APIs for our game engine on a small team of 3-4 folks. Blackstorm has raised more then $30M, and we have more than a million users per engineer at the company.
For flavor: our last project was to use redux as a server state timeline for 10M+ active players; before that we used code mods to port it from our propriety module and class system to es6. There are numerous projects coming up, such as first class typescript support to facilitate better tooling and API documentation, a facial tracking/AR engine, and a react-powered webgl-based UI system.
We have projects for hosted real-time multiplayer gaming, social gaming, cross-compilation to native platforms, and many other core infrastructure tools that we would welcome your support on defining and creating.
Our technologies engine have already been in front of tens of millions of users, and we're adding millions of new users monthly.
This is a high leverage position, and very senior. We welcome remote for certain folks, because we're looking to build the best small engineering team in the world.
We are also actively looking for folks across range of leadership roles in product, engineering, and operations.
Blackstorm | Engineer | SALARY: $140k - $220k | San Francisco Bay area (SF) | Tokyo, Japan | VISA REMOTE
Blackstorm is building the world's most advanced javascript game engine, among other cool products like an IDE (js.io)
We are hiring senior engineers who can tackle architecture and APIs for our game engine on a small team of 3-4 folks. Blackstorm has raised more then $30M, and we have more than a million users per engineer at the company.
For flavor: our last project was to use redux as a server state timeline for 7M+ active players; before that we used code mods to port it from our propriety module and class system to es6. Th0ere are numerous projects coming up, such as first class typescript support to facilitate better tooling and API documentation, a facial tracking/AR engine, and a react-powered webgl-based UI system.
We have projects for hosted real-time multiplayer gaming, social gaming, cross-compilation to native platforms, and many other core infrastructure tools that we would welcome your support on defining and creating.
Our technologies engine have already been in front of tens of millions of users, and we're adding millions of new users monthly.
This is a high leverage position, and very senior. We welcome remote for certain folks, because we're looking to build the best small engineering team in the world.
Blackstorm | Engineer | $140k - $220k | San Francisco Bay area (SF, Mountain View) | Tokyo, Japan | REMOTE OK | VISA OK
Blackstorm is building the world's most advanced javascript game engine, among other cool products like an IDE (js.io)
We are hiring senior engineers who can tackle architecture and APIs for our game engine on a small team of 3-4 folks.
For flavor: our last project was to use redux as a server state timeline for 5M+ active players; before that we used code mods to port it from our propriety module and class system to es6; there are numerous projects coming up, such as first class typescript support to facilitate better tooling and API documentation, a facial tracking/AR engine, and a react-powered webgl-based UI system.
We have projects for hosted real-time multiplayer gaming, social gaming, cross-compilation to native platforms, and many other core infrastructure tools that we would welcome your support on defining and creating.
Our technologies engine have already been in front of tens of millions of users, and we're adding millions of new users monthly.
This is a high leverage position, and very senior. We welcome remote for certain folks, because we're looking to build the best small engineering team in the world.
js.io | SF/bay (San Francisco, Mountain View)| Tokyo, Japan | REMOTE OK | VISA OK | $150k-$250k
js.io is a new IDE for HTML5 Apps / Games, AR, VR, Minecraft mods, Arduino, IoT, and more, targeting javascript as a common language. We provide developers their own persistent container, beautiful end-to-end development experiences, r remote-over-LTE/Internet debugging, one click publishing, and carefully polished community support. We value simple, frictionless experiences that cover every aspect of development, debugging, and deploying software.
Looking for front-end (javascript) and back-end (javascript, python, posix, containers), or ideally both.
Please email [email protected] if you're interested, and include a personalized note with relevant interests and background. Please indicate your geo preferences in the subject line. Thanks!
js.io | $150k-$250k | JAPAN (TOKYO) | San Francisco, CA (SF) Mountain View, CA | REMOTE | HANOI or HO CHI MINH (VIETNAM) | VISA available for both japan or US
js.io is a new IDE for HTML5 Apps / Games, AR, VR, Minecraft mods, Arduino, IoT, and more, targeting javascript as a common language. We provide developers their own persistent container, a beautiful end-to-end development experiences, r remote-over-LTE debugging, one click publishing, and carefully polished community support. We value simple, frictionless experiences that cover every aspect of development, debugging, and deploying software.
Looking for front-end (javascript) and back-end (javascript, python, posix, containers), or ideally both. Please email [email protected] if you're interested, and include a personalized note with relevant interests and background.
Note 1: We are also looking for a javascript game engineers, and app store / game & app portal engineers (python and javascript)
Note 2: Apologies to all who applied last month where I dropped the ball. We were not prepared for the flood of inbounds, though we did make 4 offers. We have a much better system in place this time, so feel free to re-apply if we somehow lost you.
Note 3: Remote available only for the best. We are also happy to arrange a mix of SF, Tokyo, and Remote. Full-time work in Tokyo is selective, and Japanese language is a huge plus.
js.io | SF/bay, Tokoyo, Remote | Full Time | $150k-$250k
js.io is a new IDE for HTML5 Apps / Games, AR, VR, Minecraft mods, Arduino, IoT, and more, targeting javascript as a common language. We provide developers their own persistent container, a beautiful end-to-end development experiences, r remote-over-LTE debugging, one click publishing, and carefully polished community support. We value simple, frictionless experiences that cover every aspect of development, debugging, and deploying software.
Looking for front-end (javascript) and back-end (javascript, python, posix, containers), or ideally both.
Please email [email protected] if you're interested, and include a personalized note with relevant interests and background.
The thread actually represents a discussion between the most active maintainer (dougwilson) and various employees of IBM who now own and oversee the project, with a few confused third parties chiming in.
It looks like IBM is making some predictable mistakes, which have disillusioned dougwilson to some large extent. Simultaneously they are being fairly inflexible at fixing those mistakes and ultimately forcing abandonment, at least by dougwilson. My prediction:
1) IBM continues with the typical corporate policies which are probably not great for the sort of OSS project that involves independent contributors
2) dougwilson leaves permanently
3) the project sort of wallows a bit
4) IBM puts some resources on it, and claims it all worked out.
As to #4, they'll be sort of correct, assuming the goal was to see resources and progress on express. They'll be wrong if the goal was to properly maintain an open source community around the project.
NOTE: I don't know anything about this, but I've seen this play out many times before. I chimed in here because the other comments in this thread seem to be wildly off topic given the content of the github discussion.
Game Closure is building the world's most advanced javascript game technologies, including an engine, server infrastructure, analytics and marketing, among other cool products. We are hiring senior engineers who can tackle architecture and APIs for our game technology on small teams of 3-4 folks. Game Closure has raised more then $30M, and has more than 100M users supported by a small team of engineers <25
For flavor: our last project was to use redux as a server state timeline for 100M+ players; before that we used code mods to port it from our propriety module and class system to es6. There are numerous projects coming up, such as first class typescript support to facilitate better tooling and API documentation, a facial tracking/AR engine, and a react-powered webgl-based UI system.
We have projects for hosted real-time multiplayer gaming, social gaming, cross-compilation to native platforms, and many other core infrastructure tools that we would welcome your support on defining and creating.
Our technologies engine have already been in front of tens of millions of users, and we're adding millions of new users monthly. This is a high leverage position, and very senior. We welcome remote for certain folks, because we're looking to build the best small engineering team in the world, but we prefer to hire in Tokyo and Mountain View.
We are also actively looking for folks across range of leadership roles in product, engineering, and operations.
Please email [email protected]
Subject: Game Closure Engineering: YOUR NAME HERE
Please include a personal note about your background and interests so we can prioritize your application!