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jfrankle

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jfrankle
·há 11 meses·discuss
whyyy
jfrankle
·há 2 anos·discuss
Honestly, just a matter of having the time to clean everything up and get it out. The ancillary code, model cards, etc. take a surprising amount of time.
jfrankle
·há 3 anos·discuss
We've come to accept that it's an impossible problem at this point. Instead, we're getting good at automatically detecting hardware failures and rapidly restarting runs on fewer nodes. We're also exploring batch sizes that are (where possible) divisible by N nodes and N-1 nodes. Fault tolerant system design is unfortunately an evergreen topic in CS.
jfrankle
·há 3 anos·discuss
It's an indictment of the A100 node that died on us yesterday, leaving us with 248 GPUs in the particular cluster where we were running the experiments :(

It turns out that, in these kinds of large-scale experiments, hardware failures are a constant fact of life, and we have tools to manage these hardware failures and allow runs to continue anyway.

Unfortunately, it would mess up our throughput calculations for getting clean baselines here, so we're waiting for our cloud provider to kindly replace the bad A100. Expect those numbers in the next day or so.