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jordo

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jordo
·há 2 anos·discuss
https://sluglibrary.com/ - game library used in many engines to do vector graphics and fonts directly on the GPU
jordo
·há 2 anos·discuss
Building a helm chart right now to see if I can get it self-hosted in our cluster... :D
jordo
·há 2 anos·discuss
REALLY looking forward to trying this. Mixpanel has the most obscure pricing model of any SAAS i've ever tried to integrate with... When we 'upgraded' from their free tier to a paid tier we were DOWNGRADED from 20M events a month to 10K events a month. Does that make any sense??? They talk about 'transparent and easy to understand pricing', but immediately after I upgraded to a paid plan we were downgraded from 20M events to 10K events.

We actually immediately cancelled our paid plan and went back to their free tier. To match what they provide in their free tier (20M events), the cost is $2,289 USD / month (no thanks). https://mixpanel.com/pricing/plan-builder/?dcv=growth

So basically we can either pay $2,289 USD / month, or pay nothing, and still get the same number of tracked events. Just bizzare... We've moved on, and I've been on the search for an alternative ever since.
jordo
·há 2 anos·discuss
OK soooooo.... Prediction is there is going to be a correction as % holding stocks are currently close to an all-time high. So what asset am I buying right now?
jordo
·há 3 anos·discuss
Open sourced - nice!
jordo
·há 3 anos·discuss
We made https://rocketbotroyale.winterpixel.io in godot 3.5. ~ 20MB wasm binary, ~20MB game assets. We did however, have to do a ** ton of engine modifications to get the performance characteristics we needed on web, so mileage may vary depending on what you are actually building. But overall, 3.5 supports web very well. 4.0 is too unstable for us to use it yet, so jury still out on that one.

But the absolute, most amazing thing ( coming from the anxiety of app 'submissions', going through 'reviews', etc ), is the ability to update/fix/hotpatch everything instantly. Like within seconds. We have a simple CI/CD workflow that builds, updates & deploys a new godot site ( with dedicated gameserver backends) within seconds. The ability to just do this however you want, whenever you want, without going through some kind of platform distribution interface is great. With the exception of WGSL being such a dumpster fire of a spec, I'm pretty bullish on web for gamedev & distribution. There's some really great stuff being built right now, see: wasm+webtransport+wgpu
jordo
·há 4 anos·discuss
Would you be able to provide support for dotnet 8 alpha? Super interested in this, but would need iOS,MacOS and wasm... Seems like cross-compile support for all those targets are already in 8.0.0 alpha?