> Days can be gloomy; there are men and women who are very much alone, and many whom age or infirmity confines to their own company with which they are only too familiar. These men and women, reduced to boredom and gloom, can now fill their sad and useless hours with beauty or passion.
I wonder if he imagined that the very same technology he predicted would comfort us in our loneliness would also come to contribute to our increased alienation from one another.
I do actually follow competitive SC2. My point is that for DeepMind to master this game in the same way it has with Go and chess, it must be able to anticipate counter plays ad infinitum. Otherwise humans will continue to beat it.
Not being robust to strategies it hasn't seen before is a serious shortcoming in a real time strategy game. That also indicates an interesting flaw in how this model is trained - in the millions of games it plays against itself, how do you ensure that it tries every viable (and some inviable) strategies? Sure, it couldn't best Serral but I wonder how it would fare against Has, a player known for some pretty off the wall builds.
Interesting that the semicolon was born out of a need for a longer pause in spoken language, rather than as a means to connect two independent clauses as is taught today
If you are a manager and "afraid of what it would look like" to have a 1:1 meeting with any of your employees, then you are a terrible manager. It is not a universal constant that all conversations gravitate towards sex. Just discuss what is relevant to the meeting, address the employee's concerns, rinse, repeat. Treat all employees as individuals and assets to your team, not as potential romantic interests. It's really not that hard to keep a professional demeanor in a 1:1 setting.
I wonder if he imagined that the very same technology he predicted would comfort us in our loneliness would also come to contribute to our increased alienation from one another.