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lumrn

34 karmajoined há 2 meses

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lumrn
·ontem·discuss
Very nice project! I have played around with it for a while and noticed that the top right satellite/debris selector doesn't seem to be working correctly as the "Satellites Only" and the "Debris Only" options don't seem to change anything on the ground track view.

I'm wondering if you have any information on Celestrak data licenses and usage terms? Their data comes from Space-Track (plus some directly from operators) which isn't very permissive with its usage and I never found anything more specific on Celestrak's website.

Reminds me of a space version of Flighty, best of luck with it!
lumrn
·há 12 dias·discuss
Just adding some context on the AC and the building as well which was explained by journalist David Carretta (who follows EU politics, written in Italian) here https://x.com/davcarretta/status/2071592636260012175.

To summarise, AC was turned off floor by floor, with the switch off starting from 16:00 over a Friday, a time when most administrative personnel is getting off work for the weekend. The entire building had AC switched off by the end of the day, including the upper floors. Note that AC was working fine this Monday.
lumrn
·há 29 dias·discuss
I’ll preface this by saying I mostly use C++ and have just basic experience in Zig, but as far as I understand comptime is much more procedural than C++ templates which are more declarative. With templates you get quite good pattern matching through the compiler’s machinery, for instance through template specialisation, while Zig, in my understanding, requires these to be handled manually in code. Personally, comptime feels like constexpr/consteval in C++ but with the ability to interact with the type system itself. The significant downside of C++ metaprogramming is that sometimes many features interact weakly and feel very much tacked on top of each other while Zig’s looks more cohesive. Perhaps someone with more Zig experience can weigh in.