HackerTrans
TopNewTrendsCommentsPastAskShowJobs

mrnotcrazy

no profile record

comments

mrnotcrazy
·mês passado·discuss
Isn't Unlimited Context pretty difficult to promise? What exactly do they mean, could I just have two agents locked into a TTRPG back and forth forever?
mrnotcrazy
·há 2 meses·discuss
Does the ball need to be iron? Can we just take a 3d printed sphere, paint it with glue ,roll it around in a bucket of rust and then smash?
mrnotcrazy
·há 4 meses·discuss
If its a revolution you probably aren't hitting them 40k in the air, your hitting them when they park similar to how Ukraine sent drones after bombers behind enemy lines. I really hope we can avoid any kind of conflict, with the way American's think I could see one or both sides resorting to biological/chemical weapons faster than they start making missiles. There is also no reason to assume what starts out as your side will remain such, revolutions are crazy risky.
mrnotcrazy
·há 5 meses·discuss
I have agents run at night to work through complicated TTRPG campaigns. For example I have a script that runs all night simulating NPCs before a session. The NPCs have character sheets + motivations and the LLMs do one prompt per NPC in stages so combat can happen after social interactions. IF you run enough of these and make the prompts well written you can save a lot of time. You can't like... simulate the start of a campaign and then jump in. Its more like you know there is a big event, you already have characters, you can throw them in a folder to see how things would cook all else being equal and then use that to riff off of when you actually write your notes.

I think of my agents like golems from disc world, they are defined by their script. Adding texture to them improves the results so I usually keep a running tally of what they have worked on and add that to the header. They are a prompt in a folder that a script loops over and sends to gemeni(spawning an agent and moving to the next golem script)

I also was curious to see if it could be used it for developing some small games, whenever I would run into a problem I couldn't be bothered to solve or needed a variety of something I would let a few llms work on it so in the morning I had something to bounce off. I had pretty good success with this for RTS games and shooting games where variety is something well documented and creativity is allowed. I imagine there could be a use here, I've been calling it dredging cause I imagine myself casting a net down into the slop to find valuables.

I did have an idea where all my sites and UI would be checked against some UI heuristic like Oregon State's inclusivity heuristic but results have been mixed so far. The initial reports are fine, the implementation plans are ok but it seems like the loop of examine, fix, examine... has too much drift? That does seem solvable but I have a concern that this is like two lines that never touch but get closer as you approach infinity.

There is some usefulness in running these guys all night but I'm still figuring out when its useful and when its a waste of resources.
mrnotcrazy
·há 6 meses·discuss
I think the URL should be suno.com, the link you posted is a different thing? Suno.com is the one I've used, I generally use it for DND type campaigns when I need custom music for scenes or background noises. It does pretty good sound effects and spoken word so sometimes I use it for that as well.
mrnotcrazy
·há 12 meses·discuss
If you think the republic is one of the worst books in human history I would ask what makes a good book? When there are plenty of implementation issues for direct democracy it feels strange to blame Plato... Particularly when the world has benefited from the republic in so many ways.
mrnotcrazy
·ano passado·discuss
I'm working on an escape room! Initially I was working on a software/hardware bundle that I was planning to market to other escape rooms but I think that is the wrong approach. So I am going to build a bunch of modular stuff in my garage and eventually start my own, its been an awesome project so far! I want a more dynamic and action oriented experience so it might not really be an escape room anymore but I don't know what to call it yet.

Escape rooms are honestly... almost always a let down but the concept has a lot of potential and there are some really neat ones that standout like this local one where you pilot an airship https://www.portlandescaperooms.com/steampunk-airship

Once I build the best escape room on the planet, I can consider selling the tools.
mrnotcrazy
·ano passado·discuss
Can you expand on what’s wrong about it? I have some ubiquiti gear and I haven’t noticed anything wrong but I haven’t taken a close look.