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nodespace
·há 3 anos·discuss
I support a few web novel authors on Patreon, and the website on mobile is so bad that I read the new chapters in my email client.

In fact, I am extremely hesitant about starting any new subscriptions because of how bad it is. (and I do not look forward to reading all the catchup chapters on that interface, not to mention trying to search through where I left off on the publicly posted content without getting spoiled by chapter titles.)

It takes ages to load, content is not on pages, its all streamed in order, and there is just a ton of lag trying to scroll through and find things.

If you click away and try to come back, welp, good luck finding where you left off, better hope you had that chapter number memorized.

Did I mention the lag? It takes like 10 seconds to load a text only section.

There is search, but again the lag is aweful.
nodespace
·há 3 anos·discuss
This is subtley different though. 1$ gets split between all upvotes a person made. So instead of posts getting a value amount directly proportional to upvotes recieved, it will be proportional to how often those users upvote.

In theory I think this would encourage higher quality posts to attract those who upvote rarely.
nodespace
·há 3 anos·discuss
Are there any implimentations of this? I got started working on one for rust, but got kinda stuck in a few places. This could be very useful for RTS AI I think, or anything where you need to optimize managing resources and build orders, if I understand negative weight shortest paths correctly.
nodespace
·há 3 anos·discuss
Does anyone know what is meant by this:

> Other design tools included the infamous 'Egyptian' algorithm that generated massive amounts of linear-based traveling linework and was used extensively for the bracket animations when a combatant was de-rezzified.

Some googling and chatgpt searching hasn't yielded any info. I'm a huge fan of the tron asthetic, and it inspired me to design an entire game based on it. Such an algorithm sounds like it would be very cool to impliment in a game.
nodespace
·há 4 anos·discuss
I think its because, very often, wisdom requires rewriting a fundamental assumption about the world. And people tend to tie up their identity with their fundamental assumptions.

As a result these changes can destabilize a persons identity, which causes said person to look for the closest source of stability, often the 'peophet'.

This gives the 'prophet' enourmous power over the person, not just because of the identity destabilization, but because when you change someones fundamental assumptions about the world, those changes don't nessecerily have to be truthful or helpful for the person. The person only has to think the changes do.

This identity change and stability dependence is probably what causes the cult like appearance/ behaviour.
nodespace
·há 4 anos·discuss
Is there any way to get it to respond the same way when something is outside the golden path? So for example, if you gave it the backwards sentence task, it would respond with "I don't know how to do this" or really any way of programatically evaluating that it failed, without needing to know what the task itself was.
nodespace
·há 4 anos·discuss
I think its like saying:

"2 times (but instead of mutiplying do the oposite thing that makes it smaller)"

Is where the "logic" comes from.

Hm, I bet this parses as well:

"An hour is .5 times more then a half hour."

Although not quite as well.